Hi everyone, I'm currently replaying Fallout 3 with a significant number of mods, most notably Fallout Wanderers Edition v6.03. I enjoy the gameplay enhancements for the most part, though I've run into what seems to be an unintended issue. I've just recovered the set of T-51b power armor from Fort Constantine, but I find that its stats are inferior to the power armor I already have by this point. With FWE's changes making power armor more useful as a whole, these are the stats for my older armor, at full condition, with the Advanced Power Armor Training perk:
T-45d Power Armor: DR 65, WG 100
Effects: END +1, Lbs +100, STR +2, Rad Res. +25
Prototype Medic Power Armor: DR 68, WG 100
Effects: END +1, Lbs +100, STR +2, Rad Res. +25
The damage resistance and weight listed is in keeping with the armor reference document on the FWE Google site. In comparison, the T-51b Power Armor is underwhelming, being virtually identical to its vanilla values:
DR 50, WG 40
Effects: Lbs. +65, STR +2, Rad Res. +25
This contradicts the reference document, which states that the body of the T-51 should have a DR of 70, and weigh 110lbs.
This is my load order:
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] BringBackBael.esp
[X] Stop Insulting Me Outcasts.esp
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] NoLockTopic.esp
[X] Overhead3PCamera.esp
[X] GNR Enhanced.esp
[X] IPip.esp
[X] Expanded Megaton House V3.esp
[X] megalight.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] sunglassescollection.esp
[X] Fellout-pipboylight.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] Realistic Interior Lighting.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - OA.esp
[X] Realistic Interior Lighting - PL.esp
[X] Error Fixes V1.5.esp
[X] Error Fixes V1.5 - Fellout.esp
[X] Error Fixes V1.5 - Fallout3 Wanderers Edition.esp
[X] Error Fixes V1.5 - Realistic Interior Lighting.esp
[X] DaBrainsSlouchHat.esp
[X] BeardsofFallout.esp
[X] BrokenSteelFix-GNRAnnouncements.esp
[X] Merged 2.esp
Does anyone know why this may be happening? Is it a known oversight of FWE, or could this be a mod conflict?