Hurt Colliding Actor help

Post » Wed Jul 10, 2013 8:37 am

Hello,

I'm working on a little fix for a mod.

I'm trying to set activator - spikes, that would hurt player when he touches them. I already have the mesh and simple script that sets HurtCollidingActor and Activator with this mesh and script. Problem is that when player falls on the spikes he doesn't get any damage. He is damaged only when he walks from side to the spikes. I think it might be related to the mesh itself, but I don't know, as I'm not modeller. Any advice would be welcome. And in case you would like to take a look at the mesh and help me, I would gladly send you the mesh :)

Thanks in advance :)

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Chrissie Pillinger
 
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Post » Wed Jul 10, 2013 11:12 am

You might try "HurtStandingActor" instead of (or perhaps in addition to) HurtCollidingActor. It's what's used in the lava script to damage the player if they fall onto a lava tile.

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Chris BEvan
 
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