Hello,
I'm working on a little fix for a mod.
I'm trying to set activator - spikes, that would hurt player when he touches them. I already have the mesh and simple script that sets HurtCollidingActor and Activator with this mesh and script. Problem is that when player falls on the spikes he doesn't get any damage. He is damaged only when he walks from side to the spikes. I think it might be related to the mesh itself, but I don't know, as I'm not modeller. Any advice would be welcome. And in case you would like to take a look at the mesh and help me, I would gladly send you the mesh
Thanks in advance