Wattz 1000 vs AEP7

Post » Wed Jul 10, 2013 6:08 pm

Why switch from the Wattz 1000 to the AEP7 from Fallout 2 to Fallout 3?

Which do you prefer?

Should the Wattz 1000 be brought back in the next Fallout, or should it remain as a Mod Choice?

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Brιonα Renae
 
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Post » Wed Jul 10, 2013 11:25 am

Compact and sleek vs. a Mega Blok... hmmm, decisions, decisions.

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Danel
 
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Post » Wed Jul 10, 2013 6:36 pm

Both? :shrug:

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electro_fantics
 
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Post » Wed Jul 10, 2013 11:08 am

I think both would be the best option, but they should try to explain the lack of wattz from both 3 and NV
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Josh Dagreat
 
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Post » Wed Jul 10, 2013 7:58 pm

Is it actually stated that AEP7 are made by the same company?

So that could exlain it, two different companies. If Wattz Electronics made both then it would be different weapons made by the same company.

The Alien Blasters from all the Fallout games should be explained and here is how.

"An old burned out comic book store. In it we find a couple skill mags and alot of burned books and verious other junk. At the back of the store behind the counter is a wall safe. Pick the lock and in it we discover a very rare item. An alien blaster (Original One) still in it's original packaging! "Alien Blaster! as seen in Captain Cosmos by Wattz Electronics."

A computer terminal that can also unlock the safe contains entries:

1) "I can't believe I got my hands on a Wattz limited edition Alien Blaster!"

2) "Wattz limited edition Alien Blaster recalled in 2068 due to a mix up with Wattz Electronics. They were supposed to produce electronic toy guns, not working laser weapons!"

The alien power cells and other alien weapons from Mothership Zeta as well as Mothership Zeta should be declared none-canon.

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MatthewJontully
 
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Post » Wed Jul 10, 2013 12:16 pm

IIRC I don't think so. I believe the explanation is that Wattz Electronics created the Wattz 1000 as a civilian grade fire arm. Whereas the AEP7 is a standard military issued laser weapon made by different independent contractors.

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marina
 
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Post » Wed Jul 10, 2013 4:53 pm

Well then there you have it, both can be in the game. I guess that would also apply to the Wattz 2000 laser rifle.

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Allison C
 
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Post » Wed Jul 10, 2013 4:40 pm

But isn't the Wattz 1000 more powerful?

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Red Sauce
 
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Post » Wed Jul 10, 2013 9:22 pm

Wattz in game is described as a civilian model. So if it is more powerful, that could mean the military didn't get it right. It can happen.

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LuCY sCoTT
 
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Post » Wed Jul 10, 2013 4:19 pm

ah

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Kevan Olson
 
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Post » Wed Jul 10, 2013 2:12 pm

Good luck with that! Being that the blaster is sort of a staple of the series, I don't see it being left out of future games nor do I think it needs to be explained away... though another MZ would probably make me stab a kitten. It's called an alien blaster, so stick it with some dead aliens or in a government lab or something and don't explain anything further about it, that'd be fine with me. Or just retire it, just as good.

Would be kinda funny if it was just a botched collectible for nerds, though that sorta backpedaling would rub me the wrong way.

I don't think the absence of the Wattz pistol from Beth's games needs any real explanation either. Not everything needs to be common everywhere.

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Andrew
 
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Post » Wed Jul 10, 2013 6:20 pm

Depends. If you compare raw damage yeah, it is.

However, in the context of their respective games, I think the AEP7 is a stronger weapon. And besides that, there could be other factors besides sheer damage that could make a weapon more valuable to the military. I.e. durablity. Perhaps the Wattz 1000 isn't as durable in rough enviroments.

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Amanda Leis
 
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Post » Thu Jul 11, 2013 1:11 am

Would be kinda hard to quantify that between entirely different styles of games, but they're comparable and fill the same niche. I'd say the Wattz is a bit more versatile when it's upgraded in FO2, but considering the FO3 laser is meant to be military-grade it should pack more of a punch if they were to exist together.

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Alexandra Louise Taylor
 
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Post » Wed Jul 10, 2013 10:49 am

I think that should be retconned. Wattz series is a lot stronger than the AER/P series. AER/AEP seems a lot more fitting for civilian use (police) than Wattz does. Anyway, I would like for both to be in all future Fallout games, I don't like it when any weapon that is common is just dropped off the face of the planet for no reason. Wattz should be about precision and damage whereas AER/P should be about speed and capacity. (But Plasma is still the powerking in terms of damage, it's tradeoff is off course the lack of speed, capacity and precision.)

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Jade Muggeridge
 
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Post » Thu Jul 11, 2013 12:03 am

Is that true in the context of the new games though? That is to say, were the Wattz series to appear in say, Fallout 3, would the damage be greater than the AEP7? Its hard to compare base damage from one game to base damage in earlier games. Since I think Fallout 2 weapons have, on average, a higher damage than weapons in Fallout 3. Simply because of the way the games are designed.

And of course, there's differences between Fallout 3 and Fallout New Vegas damage for weapons too. So comparing raw damage across games isn't really the most definitive method of determining which weapons are more powerful in-lore.

Anyway, I'm all for them appearing again though. The games could always use more energy weapons. A return of the classic look of the pulse pistols would be welcome as well IMO.

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Jason White
 
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Post » Wed Jul 10, 2013 10:09 am

Well lets not get into another aliens debate, that isn't what I was trying to do, but Fallout and Fallout 2, the Alien blaster used normal energy cells the same as any other laser weapon. Also lets not forget that the alien blaster in all of the Fallout games is a random special encounter/wild wasteland item.

So in that sense it doesn't really need to be explained since it falls under "Easter Egg" status.

It wouldn't be backpedaling IMO, it would be fixing a mistake and clearing things up since alot of people don't understand what "easter eggs" are supposed to be. But yeah lets not get into another debate on aliens and canon and so on and so forth.

The absence doesn't need to be explained, but if they bring back the Wattz weapons, they could explain that they are civilian and different from the military versions.

Or in future games they could beef up the AER/P weapons :shrug:

But maybe they could explain that Wattz was made the way they were (more powerful) was because of civilian unrest and the police and so on demanded a more powerful weapon. The military suppliers couldn't meet the demand so Wattz stepped in.

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Blessed DIVA
 
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Post » Thu Jul 11, 2013 2:03 am

I'd rather not, AEP/R's entire design, the laser beam, the sound it makes, everything about it screams "weak" to me in comparison to the Wattz series. If that puny "peff..." is stronger than "pe-tiuew!" I would just end up being pissed off at AEP/R and want it removed from Fallout all together.

The entire design for Wattz says military to me as well as stronger than what AEP/R does, AEP/R feels like toy guns to me and I'd rather have a new series all together than a complete overhaul of the AEP/R series just so it can feel/look/sound stronger than the Wattz series.

It's about the overall design to me with the two weapons, and Wattz looks/feels/sounds stronger in every aspect. One can always compare two real life ballistic firearms to one another to see which one is the stronger and balance the two out appropriately in the game, but since this is a fictional weapon all I got to go by is it's design and AEP/R is just inferior to me, and if anything I'd rather see the inferior variant be the civilian model and the superior variant be the military model.

Finally, AEP/R has capacity and speed which surpasses the Wattz series, if it's stronger in terms of damage and more precise then why would anyone bother using the Wattz series at all? And changing it around wouldn't make sense either, one game Wattz 2000 has a capacity of 12 and AER has a capacity of 24 and the next game their stats are twisted around? I don't like that.

AEP/R has the speed and capacity ot be a mid-range weapon to pump out DPS, Wattz; doesn't. If they are to be balanced (and I think we can all agree that we like the balance which New Vegas had with it's weapon selection) then one series should not be stronger in every aspect than the other one is.

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Undisclosed Desires
 
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Post » Wed Jul 10, 2013 8:48 pm

-Yeah, I don't wanna get into another alien debate either. I don't think it hurts anything to add another encounter or reference though... However, it's getting kinda stale at this point and seems to be going in the direction of just having an excuse to throw in an OP weapon, imo.

-I'm thinking along the lines of you, just ramp up the damage on the AER pistol enough that delineates it as a somewhat higher tier weapon, like a .44 magnum to the 10mm pistol. However, I would prefer it if you got some use out of the Wattz in the early game so that it's not completely useless as soon as you find something else--make it upgradable or much more versatile with perks or something--for people who prefer to hold onto it after they find their next toy.

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Krystina Proietti
 
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Post » Wed Jul 10, 2013 5:01 pm

Well Wattz could remain stronger then the AEP weapons and be explained as I already mentioned that they were a response to homeland civil defense. The military couldn't supply civilians, police, militias as well as the military.

So Wattz came along and made weapons intended for roit control, SWAT teams and so on and so forth. Just because it is "civilian" doesn't mean it is automatically inferior to what the military is using.

But given that the military is far larger and not all police forces and such can efford to buy an energy weapon for every single member of the force, the military weapons would be far more common.

Wattz could have looked at what the milirary was using and said "we can do better" and being civilian they could have made it more aesthetically pleasing wereas the military weapons would be more utilitarian in design.

"Civilian" doesn't always mean Joe blow can walk into his local Walmart and pick it up in the sporting goods section.

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-__^
 
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Post » Wed Jul 10, 2013 10:40 am

Styles, that's generally what "Civilian" means though. Maybe not Walmart, but any "Joe Blow" could walk into a retail store that sells the gun and buy it. Police aren't outfitted with anything that non-police can't get their hands on if they're willing to jump through some hoops.

As for the discussion, it just doesn't sit right with me that the Military Laser Pistol is more readily available than the Civilian Laser Pistol.

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Jonathan Windmon
 
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Post » Wed Jul 10, 2013 6:59 pm

Yeah, the AEP Laser rifle to me just seems a lot weaker than the wattz which looks like a laser sniper rifle which to me doesn't look like it would be civilian use at all. The AEP only being for military cant really happen because of places in Fallout three. Is it impossible to switch roles with Wattz being military issue instead. Also, does anybody know how common energy weapons were as in military terms. Did all soldiers have them? Certain Specialists? or just soldiers with powered armor.

Also, where did the tri-beam laser rifle show up. Is it made post or Pre war. Or maybe it's just an updated laser rifle.
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Stay-C
 
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