Just to be clear, my last post was not to be taken as saying there's something wrong with
how Morrowind does it. In fact, I think Morrowind handles the whole "level" thing as well as any game like it (heh, heh... any other game like Morrowind...
right.... /smile.png' class='bbc_emoticon' alt=':smile:' /> ). There's just nothing about the PC level and the "level-up" mechanism that mimics something I can relate to in terms of my own human development. My experience has actually been quite the opposite... instead of waking up with these monumental epiphanies that change my life forever, I find that I learn through a painfully slow process, an incredibly imperfect process, one that seems to go backwards almost as much as it goes forwards. I have the sense of making the much sought-after "intuitive leap" from time to time, but these things are fleeting, and sometimes lost. I get better at some things while others slip, and in that sense I can relate to the Skills and Attributes system. But there's no overriding measure, no cumulative figure that can be put on me at any given time (other than my age!), and I don't have the sense that my life is a process of going from one "awakening" to the next.
Tying this in to GCD (and the like) vs. vanilla leveling, I'd say GCD feels more natural, but it's still working within a leveled system, and so it can really only do so much. I think where GCD really shines is in the way it abstracts so much of the leveling mechanism away from the player. In the scope of "feeling more like real life", that's probably about as good as it can get.
Thanks again, all, for the thought-provoking replies!