No Dialogue

Post » Thu Jul 11, 2013 12:22 am

I made my own Quest following the http://www.creationkit.com/Bethesda_Tutorial_Planning_the_Quest.

I repeated the Tutorial a few times to get used to create a Quest.

Here is my problem: Sometimes my created NCP doesn't have any dialogue. Just "Need something, etc.".

Now I created a new Quest. The Dialogue worked fine, but I had forgetten the "Alias_MyNCP.GetReference().ENable()" Script for Stage 10. (The hostile NCP was iinitially disabeld).

I added the Script, saved but now the dialogue doesnt work anymore.

I made a new SEQ with TESEDit (- I also used the Steam method). I saved and load the game but nothing works.

I have had the same problem and only creating a new quest worked. But this is really annoying.

I hope you have an idea how to fix it.

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Jordan Moreno
 
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Post » Thu Jul 11, 2013 1:10 pm

Maybe one of your aliases isn't filling, causing the quest not to start.
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ZzZz
 
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Post » Thu Jul 11, 2013 9:18 am

Open the console ingame and enter 'SQV YourQuestID' and it will return some info, including if all aliases are filled, and if the quest is actually running or not. That may tell you what's wrong.

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Rebecca Clare Smith
 
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Post » Thu Jul 11, 2013 3:24 am

you may need to start a new game. start game enabled quest be crazy yo.

better to use the location change event and hook it up thru story manager what what.

https://www.youtube.com/watch?v=UhpzyEyrpog

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Siobhan Thompson
 
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Post » Thu Jul 11, 2013 7:47 am

Thank you so much. That helped me. I force filled the Quest aliases under the quest aliases tab. Now it works!

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Isabella X
 
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