Possible to move entire mod to another cell?

Post » Fri Jul 12, 2013 5:22 am

Hello,

I have a minor problem and I am just wondering whether there is a solution to this. I run Sell'n Sail Galleon and Clothiers of Vvardenfell (German Versions) together, and they both make landscape changes to the same cell near Gnaar Mok, resulting in either the local clothier's shop floating over the water surface or the Sell'n Sail island being cut in half. This is not really a big problem, since I can just rearrange the load order depending on which of the mods I need at the moment, but it would still be nice to have them both work together (even though I must admit, I haven't really used the CloV content so far). So is there possibly a way to move the entire Sell'n Sail island to other cells which are not used by other mods? It just occured to me that theoretically I could just change the cell names and the landscape coordinates in Enchanted Editor, but would that work?

Also, another way to solve this just came to my mind: I could simply create a fake landscape mesh that could be placed as an object beneath the CloV shop, but it might be difficult to get the shape and size right.

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Luis Longoria
 
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Post » Thu Jul 11, 2013 2:58 pm

http://projectmanager.f2s.com/morrowind/TESfaith.html allows you to move entire exterior cells.

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Rudy Paint fingers
 
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Post » Thu Jul 11, 2013 8:21 pm

Thank you, I will give it a try!

Edit: Well, I tried it and it did not work as intended... partially because the island is located so close to the main land that the part of the mainland which is modified to contain the pier for the boat which takes you to the island is in the same cell as one half of the island is, so this gets moved, too. Also, landscape changes are not moved, but now that I saw it in the cs I know why: The landscape of the entire cell is saved in the mod, not only the changed parts, but that makes sense since this is the cause of the misaligned landscape in the first place. So I could try deleting the landscape changes with Enchanted Editor entirely, then moving the cells with TESfaith. After that I would have to delete the objects from the mainland that were moved in the CS and then paste in the original main land cells with enchanted editor again. The last step would be to recreate the landscape in the CS, so that I actually have an island again.... Well I will try that when I have the time.

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Siobhan Thompson
 
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