Light armor weapons...

Post » Fri Jul 12, 2013 10:16 pm

Hello all,

As I've been playing through Skyrim I have become more and more frustrated with the small number of light armor weapons. What I mean is that you can only create 3 weapons related to the light armor smithing; Elven, Stalhrim, and glass. As apposed to the 8 from heavy armor. It just really bugs me with my light armor characters having to use a lower grade weapon(wearing scaled, but ussing an elven sword.) or using a dwarven sword. What do you think? Does Skyrim need more light weapons?

EDIT: I know you can't have hide or leather weapons, so don't even say it.

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Alexandra Louise Taylor
 
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Post » Sat Jul 13, 2013 7:02 am

Yes.

Light smithers were shafted imo. Unless youre an Altmer, Glass and Elven armor just look weird. And for Light Stahlrim, you need to go on the heavy side for the Ebony perk.

Sense made = none.
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c.o.s.m.o
 
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Post » Sat Jul 13, 2013 5:04 am

use iron weapons and a long bow because they look realistic. better than a fancy glass... GLASS weapon.
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Elea Rossi
 
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Post » Sat Jul 13, 2013 6:50 am

I'd just recommend using one of the Heavy Armor type weapons. There's no penalty I can think of, besides the fact that the weapons might weigh a little bit more.

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Danger Mouse
 
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Post » Sat Jul 13, 2013 1:54 am

There are a couple of criticisms here. 1: There isn't enough variety in light armour weapons. Agreed. 2: Light armour weapons aren't as powerful as heavy armour weapons. That's true (in vanilla), but why should they be?

I don't mind that Smithing is clearly a better choice for heavy armour characters. It's intended to be the crafting skill for characters focused on melee combat. You can still easily hit the armour cap with light armour; and the difference in damage between glass and daedric is pretty small.

And now with DG and dragonbone weapons, you can go up the left hand side of the Smithing tree and get the most powerful weapons.

The penalty is if you want the Smithing perks for those types of weapons, then you have to spread your perks across both sides of the Smithing tree---left side for armour, right side for weapons.

Yes, the assignment of perks to materials is totally crazy.

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ONLY ME!!!!
 
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Post » Sat Jul 13, 2013 12:19 pm

Umm.

Ebony = Strong

Stalhirm = Strong

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lucile
 
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Post » Fri Jul 12, 2013 11:23 pm

You forgot Nordic Carved - that's on the left side under advanced armours.

I LOVE the look of that stuff.

The dagger is like a scalpel... gruesome... :banana:

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Honey Suckle
 
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Post » Sat Jul 13, 2013 2:03 am

Good thing I leveled Heavy Armor first, made it Legendary then started with Light.

I have all the perks in the Smithing tree except light.

Now at 72 in Light Armor.
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Ricky Meehan
 
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Post » Fri Jul 12, 2013 11:12 pm

But isnt Nordic Carved a heavy armor? Why would it be on the left side?

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Quick Draw III
 
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Post » Sat Jul 13, 2013 7:34 am

You craft it with the Advanced Armor perk. Which makes Scaled, Steel Plate, and with Dragonborn, Nordic Carved Armor and Weapons.
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Tracy Byworth
 
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Post » Fri Jul 12, 2013 10:23 pm

So all advanced armor whether its heavy or light is on the left side?

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Chloe Yarnall
 
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Post » Sat Jul 13, 2013 1:26 am

Yes.
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Hannah Barnard
 
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Post » Sat Jul 13, 2013 10:45 am

Guess it's cause I use light armor exclusively. OK, thanks

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brenden casey
 
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Post » Fri Jul 12, 2013 10:46 pm

I guess I'll be that guy to note that glass weapons and armor in TES are not made from the same type of glass the cups and lanterns are made of.

http://www.uesp.net/wiki/Lore:Glass

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Madison Poo
 
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Post » Fri Jul 12, 2013 10:38 pm

I actually like glass weapons. Not the armor so much as it never really fits my character's roles. But the weapons are bad ass.

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Becky Palmer
 
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Post » Sat Jul 13, 2013 7:50 am

I know its not the same. I was just pointing out a fancy weapon type. Blue/green with gold.
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Cassie Boyle
 
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Post » Sat Jul 13, 2013 12:19 pm

I'll be honest, Glass Weapons are beautiful, their so fancy.
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kirsty williams
 
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Post » Sat Jul 13, 2013 7:31 am

Personally think glass weapons look terrible as does the armor, but to each his own I guess. I like more functional looking stuff over more decorative/elaborate fantasy RPG stuff. Which sadly means the best gear, and really, almost 100% of the oversized weapons and especially the excessively broad bladed ones or those with pointlessly odd shapes just don't appeal to me.

Daggers are a good example:

http://images3.wikia.nocookie.net/__cb20120714165104/elderscrolls/images/4/41/SkyrimDaggers.png

Iron: Too rectangular

Steel: Oversized and slightly too rounded but not terrible

Orcish: Looks more like I should be bashing people with it. Which..goes with their curiously non-stabby animations for daggers, I guess.

Dwemer: Oversized and comically broad, might pass as a gladius sort of sword

Elven: Looks more like a kitchen knife with excessive flair, would obviously fail as a stabbing weapon

Glass: It's broad and it... gets wider at the end?

Ebony: I can sort of buy this one. It's single edged, but still looks like it'd function as a sort of primitive piercing weapon due the reasonably pointed and thin nature of it.

Daedric: The design of a scimitar without the size for that design to do any good, along with some pointless jaggedness and random pointyness where it isn't necessary. Almost looks is if it were meant to harm the wielder more than the enemy.

Dragonbone: The blade is bordering on being an oval, but I suppose it's at least still a shape used by some short bladed weapons still and without too much excess frilly stuff in the way.

To contrast, what I'd like to see in a dagger would be designs more like this, at least as a base even if some more exotic designs are included -

http://www.armouronline.com/foto/produkty/titulni_1000_eagle_dagger.jpg

It's obviously meant for combat, with a shape clearly for piercing and a hilt practical for catching blades. It's still somewhat ornate, but sleek and simple. I would choose it over any of the dagger designs in Skyrim if I ever had to use a dagger in an actual fight.

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Rozlyn Robinson
 
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Post » Sat Jul 13, 2013 5:31 am

Agreed. I know it's not a weapon, but glass shields are just plain awesome.

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Kelly Upshall
 
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Post » Sat Jul 13, 2013 7:07 am

The Smithing Perk Tree would have been better served as a criss crossing pattern rather than a fork.

The problem with the weapons, imo, is not something limited to Skyrim. Instead it's just a general concept of TES that has conflicted with Skyrim: They have an odd number of base materials to work with. It would have made more sense to have Daedric on both sides and have a Daedric Light Armor concept.

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Dark Mogul
 
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Post » Sat Jul 13, 2013 11:50 am

I would like to see Dwarven light armor.Just make everything less bulky.

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Charlotte X
 
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