Crucified creatures

Post » Sun Jul 14, 2013 8:36 pm

I have an odd issue with crucified creatures, i.e. creatures that stand up with their arms/legs straight out. http://i.imgur.com/pkm8LJy.jpg, but I just faced a troll that had the same issue. They can move and also "attack", i.e. hurt the player, but they are rigid. Anyone who has an idea what might cause this? I can't really see which mod I have that could cause it - here's my load order:

Active Mod Files:
Spoiler
00  Skyrim.esm01  Update.esm02  Dawnguard.esm03  HearthFires.esm04  Dragonborn.esm05  ApachiiHair.esm06  ApachiiHairFemales.esm07  RaceCompatibility.esm08  3rdEraWeaponsMoS.esm09  ClimatesOfTamriel.esm0A  Lanterns Of Skyrim - All In One - Main.esm0B  More Interactive Items.ESM0C  More Interactive Items [Dawnguard].ESM0D  More Interactive Items [Hearthfire].ESM0E  SPIKE.esm0F  SoS - The Dungeons.esp  [Version 1.23]10  HighResTexturePack01.esp11  HighResTexturePack02.esp12  HighResTexturePack03.esp13  NPCEssential - Stable Masters.esp14  NPCEssential - Priests.esp15  NPCEssential - Miners.esp16  NPCEssential - Citizens.esp17  NPCEssential - Carriage Drivers.esp18  NPCEssential - Caravan Traders.esp19  NPCEssential - Horses.esp1A  NPCEssential - Farmers.esp1B  NPCEssential - Vendors.esp1C  NPCEssential - Lumberjacks.esp1D  NPCEssential - Trainers.esp1E  FixedEyeAdaption.esp1F  Unofficial Skyrim Patch.esp  [Version 1.3.2c]20  RaceCompatibilityUSKPOverride.esp21  Unofficial Dawnguard Patch.esp  [Version 1.2.3]22  Unofficial Hearthfire Patch.esp  [Version 1.1.1]23  Unofficial Dragonborn Patch.esp  [Version 1.0.4]24  ExpandedSnowSystems-CoT.esp25  MoreRainWindy.esp26  MoreSnowWindy.esp27  Better Dynamic Snow.esp28  Morning Fogs.esp29  Rainbows.esp2A  SplashofRain.esp2B  Improved Combat Sounds v2.2.esp2C  Rooster At Dawn v1.0.esp2D  realrainCoT.esp2E  mintylightningmod.esp2F  MintyLightningMod_COT_Patch.esp30  MintyLightningMod_COT_Patch plusminus.esp31  Further Dark Dungeons for ENB.esp32  Dark Dungeons for Dragonborn.esp33  StaticMeshImprovementMod.esp34  StaticMeshImprovementMod-DragonbornTernFix.esp35  Vidani's Bag of Holding.esp36  83Willows_101BUGS_V4_HighRes.esp37  Ars Metallica.esp  [Version 1.2.0]38  Ars Metallica - Dawnguard.esp  [Version 1.2.0]39  Ars Metallica - Hearthfire.esp  [Version 1.2.0]3A  Ars Metallica - Dragonborn.esp  [Version 1.2.0]3B  Better Embers.esp3C  DecorativeTrophies.esp3D  Dragonborn HD Ultra.esp3E  Dual Sheath Redux.esp3F  GiveADogAHome.esp40  hqsnow.esp41  ImprovedGlowingGlowDust.esp42  ImprovedFireyFireSalts.esp43  ImprovedFrostyFrostSalts.esp44  Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp45  UnlimitedBookshelves.esp46  Marco's Integrated Leveled Lists.esp47  Moss Rocks.esp48  ORM-Arvak.esp49  ShootingStars.esp4A  skyBirds - Airborne Perching Birds.esp4B  Skyrim Immersive Creatures.esp  [Version v6.1]4C  Skyrim Immersive Creatures - DLC2.esp  [Version v6.1]4D  Skyrim Flora Overhaul.esp4E  SMDropLitTorch.esp4F  Smoking Torches.esp50  Unique BOOZE Bottles.esp51  Auto Unequip Ammo.esp52  AutomaticItemStorage.esp53  Footprints.esp54  SkyTweak.esp55  vAutosaveManager.esp56  WetandCold.esp57  WetandCold - Ashes.esp58  SkyUI.esp59  iHUD.esp5A  Actualize Apparel.esp5B  AMB Glass Variants Lore.esp5C  Craftable Greybeard Robes.esp5D  FJ_TsunArmor.esp5E  Insanity's Craftable Dragonbane.esp  [Version 1.0]5F  Lanterns.esp60  Tribunal Maskes by Zairaam.esp61  Tribunal Robes by Zairaam.esp62  Unique Uniques.esp  [Version 1.4]63  Valor Armor.esp64  3rdEraWeapMoS-lvlList.esp65  Gildergreen Regrown.esp  [Version 1.2.5]66  SkyrimChimneysRW.esp67  The Paarthurnax Dilemma.esp  [Version 1.2.4]68  Dangerous Wolves.esp69  Distant DetailHF.esp6A  GloriousGrass.esp6B  Guard Dialogue Overhaul.esp6C  HorsesGoneWild.esp  [Version 1.4]6D  PeacefulMudcrabs.esp  [Version 1.0]++  Proper Aiming.esp6E  SkaalKidAetaCoat.esp6F  Purchasable Items for Dragonborn.esp70  dD - Enhanced Blood Main.esp71  dD-Dragonborn-Dawnguard-EBT Patch.esp72  SteelShieldOfSolitude.esp73  Stormcloaks_n_Guards_with_Face.esp74  VariousGuardReplacer.esp75  xvisionchildren.esp76  YChildren of the Sky.esp77  aMidianborn_Skyforge_Weapons.esp78  Blacksmith Chests.esp79  ImpeREAL Empire - Unique Cities - Falkreath.esp7A  CinematicFireFX.esp7B  Realistic Lighting Overhaul - Dungeons.esp7C  Realistic Lighting Overhaul - Major City Exteriors.esp7D  Realistic Lighting Overhaul - Major City Interiors.esp7E  Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp7F  ClimatesOfTamriel-Dawnguard-Patch.esp80  ClimatesOfTamriel-Dragonborn-Patch.esp81  SoS - The Dungeons-PatchRLODungeons.esp82  SoS - The Dungeons-PatchRLOMajorCityInteriors.esp83  abotFiresHurt.esp84  Balanced_Magic.esp85  Balanced_Magic_Dawnguard.esp86  DeadlySpellImpacts.esp87  BetterWhitePhialEffects.esp88  The Dance of Death - Ultimate Edition.esp89  dD-No Spinning Death Animation.esp8A  Brows.esp8B  LovelyHairstylesLITE.esp8C  TheEyesOfBeauty.esp  [Version 8]8D  The Ningheim.esp8E  NoWeaponDraw.esp8F  Serana1.3.esp90  frea.esp91  BeansElves.esp92  beanshousecarlsfix.esp93  EMCompViljaSkyrim.esp94  EMViljaInSolstheimAddOn.esp95  dD - Realistic Ragdoll Force - Realistic.esp96  ethereal_elven_overhaul.esp97  WATER.esp98  WATER Plants.esp99  Better distant LOD waterfalls V3.esp9A  WATER DB Waves.esp9B  ENB Snow FX.esp9C  FTFI Fast Travel From Indoors.esp9D  No More Glowing Edges Mod.esp9E  Unique Region Names.esp9F  Bashed Patch, 0.espA0  Dual Sheath Redux Patch.esp

EDIT: Also, I've seen this on NPC's/the PC when adding animation mods w/o generating FNIS, but this is with FNIS generated. And which mod would affect bear/troll animation anyway? Wait, could it be Realistic Ragdoll Force? I added it recently. I'll check without it.

User avatar
Jack Walker
 
Posts: 3457
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Post » Mon Jul 15, 2013 1:03 am

Yep, this is a known engine issue with not resetting cells correctly when adding or updating mods that edit leveled lists.

Did you follow the installation instructions correctly when you installed the new version of Immersive Creatures?

lifestorock added new safeguards with 6.1 to try and minimize this issue, but it seems to be an engine problem - and can be fixed by allowing proper cell reset.

Before installing or updating, you need to go to a safe interior location and wait for cell reset in order to remove all current modded spawns (to be on the safe side, wait 31 days). Then add the new version of SIC - you may need to wait further to allow the cells to repopulate with the new spawns.

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Laura Elizabeth
 
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Post » Mon Jul 15, 2013 12:15 am

Right. Forgot to wait for a cell reset - again... :wallbash: And you're right about SIC as well. Thanks!

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NeverStopThe
 
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Post » Mon Jul 15, 2013 12:09 am

Its the old Oblivion bug :)

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Alister Scott
 
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Post » Sun Jul 14, 2013 6:34 pm

Off topic - What flora mods are you running with? It looks neat.

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Kirsty Collins
 
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Post » Mon Jul 15, 2013 12:28 am

That looks like Vurt's work.

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Kayla Oatney
 
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Joined: Sat Jan 20, 2007 9:02 pm

Post » Mon Jul 15, 2013 1:14 am

Skyrim Flora Overhaul and several texture replacers, but in the above pic it's http://skyrim.nexusmods.com/mods/9185/? that is noticeable (I think - I'm not using Lush Grasses as I find it a bit too lush in places).

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GLOW...
 
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Post » Sun Jul 14, 2013 11:19 pm

Thanks im off to check these mods out!!!

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Andrew Lang
 
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