Hi guys, I have a very basic rectangular collision model that I'm trying to use as an activator, but for some reason when it comes to actually testing the game it moves upwards by about half a metre (even though it still functions correctly :S). I've tried comparing the NIF to the other weapon rack activators and there is nothing noticably different that would cause the object to move upwards so much (and the model itself is pretty much at 0,0,0).
Any ideas what might be causing this?
Sorry for the lack of detail - I'm fairly new to this (read: started yesterday) and not sure what information I need to provide. Can upload .nif files if necessary.