I'm pretty much learning basic modelling and such at the moment, but have encountered a small issue which I'm not sure how to resolve.
The companions base mesh has two overlapping sections that are textured as field grass and as stone. These then have some sort of transparency (one has the alpha property but the texture doesn't have an alpha channel), and looks like this:
http://i.imgur.com/845h72Q.png
When I import it into 3DSMax, I lose this transparency and end up with this:
http://i.imgur.com/GxZuSE1.png
This still occurs after copying over all the lighting shader properties from the original, untouched mesh. Does anyone with any experience know what is causing this transparency, and if there's any way to preserve it on import/export? The mesh in question is wrcompanionbase01.nif under Architecture/Whiterun/WrTerrain. I've imported, modified and exported a few meshes before that don't have this issue, and I've made sure all of the nodes are in the correct order.
Cheers.