[Rel] ConstruKction Set Extender 6.1

Post » Sun Jul 21, 2013 11:34 am

ConstruKction Set Extender
Showing the CS the love it deserves
version 6.1


Requires http://www.gamesas.com/topic/1410286-rel-oblivion-script-extender-obse-0021-beta/


Download : http://www.tesnexus.com/downloads/file.php?id=36370



Description

A wise old person once started a thread in the BGS forums with these words:

We've all done it at some point - Wished that Bethesda would fix the damned thing *show of rage* ... and add some of those godsend features that would make life so much easier.

Unfortunately, nothing ever came of it. Beth moved on to creating more trouble with the GECK, leaving us in the dust with an aging, one-legged buzzard. But hope springs eternal. I've created this thread just in case a lone (and handsome) vagabond chances upon it and takes to themself the task of fattening the damned bird.


*tumbleweeds fly* *the wind makes an obscene sign in the sand* *the snow…oh* *the smoke clears, albeit slowly*

“Well, I’ve been told that I’m handsome…”




Fine Print

The ConstruKction Set Extender is a lone and handsome vagabond OBSE plugin that enhances the TES4 CS by fixing various bugs and adding new tools. One may say it makes the CS what it was meant to be, but that would be a lie [snip]*.

* - Modified for political correctness.



Compatibility

This mod is, and should be, compatible with every other mod there is.



Credits

Special thanks to :

  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds – For his Readme generator
  • Scruggsywuggsy the ferret - For putting up with me over the course of CSE's development, providing advice, adding stuff to OBSE as I needed and letting me do all sorts of immoral stuff to the code. Kudos to you, mate!
  • IanPat – Same as above.
  • Cipscis - For inspiring the very first version of the plugin that came to become CSE.
  • haama, Waruddar, Corepc, kyoma, DragoonWraith, PacificMorrowind, tejon, JRoush and Vacuity - For taking interest in and testing the plugin and working with me through the many arduous months of development. Hats off to you guys!
  • JRoush & Kyoma – For their many contributions to the code base.
  • Sen-Chan, CorePC, lilith, daemondarque and the rest of the ... group - For being such a friendly bunch and keeping me company.
  • Lilith & Andalaybay – For proof-reading the manual.
  • AndalayBay – For a whole lot of stuff, far too many to list here. It includes spelunking, for Grud’s sake!
  • Arthmoor – For constantly breaking the development builds.
  • Vorians – For forgiving the auxiliary viewport window in the end.
  • The “Dark Creations” Denizens – For eta testing the various development builds.
  • All the modders who contributed to the 'CS Wishlist' and 'Script Editor Wishlist' thread - CSE's chock-full of your suggestions and requests.

The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a great game Construction Set with enough flaws to keep us me busy.


Change Log

Spoiler

User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sun Jul 21, 2013 1:56 am

Let's hope I didn't [censored] up this one as well.

User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sun Jul 21, 2013 10:34 am

Well well well, let's see what we have here. Good work. :smile: Or am I speaking too soon? :tongue:

Edit: It says to remove all previous versions but..... what files came from CSE? :confused:

Edit2: Something I've been curious about for a while when I noticed the dialog template dlls. Can I remove or add my own (using the id as its name) to make CSE replace them too or are they hardcoded overrides?

User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sun Jul 21, 2013 4:48 am

To the first, I say probably. Then again, I did test this build some :tongue: As for the second, you can find that in the readMe of the build you are running (look for it in the Uninstallation section). And finally, yes - You can add your own dialog template overrides. In truth, I'd meant add a section to the manual about using that feature to allow further customization, even localization, of the UI but never found the time.

User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sun Jul 21, 2013 11:04 am

ConstruKction Set Extender? I wonder what does that K mean, or herald? :shifty:

Oh well, anyways, :banana: !

User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Sun Jul 21, 2013 8:30 am

Uhhh, I'd say it's more of a reference than a harbinger of things to come :shifty: But I agree - It certainly looks suspicious :ninja:

User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Sun Jul 21, 2013 2:19 am

scn SomethingDoesntWork

Image http://puu.sh/3Htg8.png

Begin Problems { Screen }    Install (new OBSE + last hotfix for breath + CSE 6.1)   Open CSE ;(so far so good)   Open ScriptEditor   SetFunctionValue (GetImage Screen). End 
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Sun Jul 21, 2013 6:06 am

Did you follow the instructions as per the readMe? You'll need to uninstall any previous versions before installing the new one. And please post the contents of the log file.

User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am


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