I don't think one-size-fits-all "rules" is roleplaying. Roleplaying should be about the character, not the player. The character should decide the rules, not the player. Any rule I adopt applies to the character I am playing at that moment. If I make a new character a new set of rules is adopted, applicable to that character only. This is what roleplaying means to me.
This is why I have rarely ever used realism mods that force my characters to eat and drink and sleep. Most of them do not take roleplaying into account. My characters are individuals. Like individuals in real life, my characters have different needs.
Most of my characters eat, drink and sleep. How much they eat and drink, what they eat and drink, and when they eat and drink is entirely based on the character. The same goes for sleeping. Some of my characters only sleep in Inns, other characters never do. Some sleep a lot everyday, others sleep very little. Some sleep naked, others put on a sleeping outfit. It all depends on the character.
Most of them bathe as well. Again, how often they bathe, and where they choose to bathe and under what conditions, is entirely dependent on the, Some bathe only when they cannot be seen, others do not care who sees them naked.
Some characters unequip weapons and change into 'town clothes' before they enter a town, others wear their weapons and armor everywhere.
Some characters ride horses, others do not; some hire carriages, others do not; some travel by foot everywhere, others never do. I see map-based fast travel as a form of advanced magic so my mage characters fast travel later in their games (when they are powerful enough to wield such magic); non-mage characters do not fast travel.
Some characters talk to everybody they meet, others characters rarely talk to anybody. Some characters own houses, other characters never do. Some characters sleep only on unowned bedrolls out in the wilderness and in dungeons, other characters would die before they laid down on a ratty bedroll.
And this goes for all the game mechanics available in the game as well, such as Smithing, Enchanting, Alchemy, ect, ect. If it is appropriate for that specific character at that specific time in that specific game, they do it. Otherwise, they do not.