I am making a mod that includes the ability to build complex Dwemer devices. I also want to include the ability for the player to repair damaged and worn devices as they would a piece or armour or a weapon. The problem is that the player would be able to repair these complex devices using ordinary repair tools and the Armourer skill which doesn't make sense as the devices require a different skill set. An Armourer shouldn't be able to repair a mine etc.
The other way would see me prevent the player from doing this by scripts but its difficult, time consuming and the player wouldn't be able to inspect the condition of the devices as they would a normal weapon or piece of armour without equipping a special item first( goggles, special repair tool etc).
So I come to my question: how many of you, when faced with the temptation of using a part of the game that could be considered an exploitation, use it or even get annoyed with it. I know that the fact that the super rich Creeper in Caldera kind of annoys me. Its not the fact that he has a lot of gold, that's ok as some items are really expensive, its the fact that he buys everything at its highest price. But thats just me. I like to think we're all grown up and can choose whether or not to take advantage of a situation.