Unofficial Dragonborn Patch
Version: 1.0.4
By the Unofficial Patch Project Team
http://afkmods.iguanadons.net/index.php?/files/file/656-unofficial-dragonborn-patch/
http://skyrim.nexusmods.com/mods/31083
http://steamcommunity.com/sharedfiles/filedetails/?id=125322852
http://tesalliance.org/forums/index.php?/files/file/1457-unofficial-dragonborn-patch/
http://www.darkcreations.org/forums/files/file/586-unofficial-dragonborn-patch/
Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC.
http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/
This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on http://afkmods.iguanadons.net/index.php?/tracdown/categories/12-unofficial-skyrim-patch/. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay), text errors, and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!
(Note that all fixes are retroactive unless otherwise noted)
http://afkmods.iguanadons.net/index.php?/topic/3580-frequently-asked-questions-bugs/
http://afkmods.iguanadons.net/index.php?/topic/3581-frequently-asked-questions-about-the-project/
http://afkmods.iguanadons.net/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/
I've seen something called the USKP_Addon? What is this? Do I need it? Is it safe? Why was BOSS issuing warnings about it?
The mod known as the USKP_Addon is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.
We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.
You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games due to the script conflicts which cause properties to become undone and inflict irreversible damage to the main quest.
We will rescind this warning if and ONLY if these issues are resolved.
Previous Threads: http://www.gamesas.com/index.php?showtopic=1441682, http://www.gamesas.com/index.php?showtopic=1442567, http://www.gamesas.com/index.php?showtopic=1445803
Credits:
Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.
Version: 1.0.4
UDBP Fixes
- The 1st person cultist robes that were lacking textures have been corrected.
Game Mechanics Fixes
- The magic effect used when Seekers are killed in Apocrypha (DLC2AbFXHMDaedra) was missing a script property which caused the death effect to fail.
- The magic effect used by the new dragon priests (DLC2AbAcolyteDragonPriestScriptAttach) had an extra ash pile generation script attached. (Bug #12606) [NR]
Audio Fixes
- An audio mismatch between Kuvar's spoken line and his subtitle during Filial Bonds has been corrected. (Audio file: Sound\Voice\Dragonborn.esm\MaleNord\DLC2WB01_DLC2WB01SharedInf_0003A3DA_1.fuz) (Bug #11957)
- Sound marker AmbHarbor01 is referencing the wrong sound descriptor. It should be pointing to AMBHarbor01LPSD instead of AMBBannerRockCairnLP. (Bug #13010)
Actor Fixes
- DLC2EncBandit04MagicDarkElf02F was marked as male when it should be female. (Bug #12677)
- Sogrlaf and Lygrleid did not have matching appearances between the two versions for Solstheim and Windhelm. (Bug #12628)
- DLC2EncBandit01TemplateMagic and DLCEncBandit01TemplateMissile both had an incorrect morality setting (no crime instead of any crime) which has now been corrected. (Bug #12626)
- The dragon priest race added for the DLC was not added to the disintegration immunity list the way the ones from the vanilla game are. This omission resulted in their deaths generating duplicate ash piles. (Bug #12606)
Item Fixes
- The following Dragonborn weapons have incorrect critical damage settings. Critical damage should be half of the weapons base damage, rounded down for odd numbers:
- DLC2BloodskalBlade: 8 -> 10
- DLC2RR01FalxWarhammer: 0 -> 12
- DLC2MKMiraakSword1: 5 -> 6
- DLC2MKMiraakSword2: 5 -> 7
- DLC2MKMiraakSword3: 5 -> 8
- DLC2NordicSword: 6 -> 5
- DLC2NordicMace: 7 -> 6
- DLC2NordicBow: 7 -> 6
- DLC2NordicBattleaxe: 11 -> 10
- DLC2StalhrimWarAxe: 8 -> 7
- DLC2StalhrimSword: 7 -> 6
- DLC2StalhrimBow: 9 -> 8
- The Nordic Dagger and Stalhrim Dagger both had incorrect draw and sheathe sounds selected. (Bug #12863)
- DLC2LItemBook3Combined contains "Songs of Skyrim Revised" before the vanilla MQ is done. (Bug #12780)
- Greatswords added by the DLC have incorrect swing speeds. They should be 0.75 rather than 0.70. (Bug #12555)
- The Champion's Cudgel (DLC2RR01FalxWarhammer) is incorrectly marked as glass material. The in-game model is clearly steel. (Bug #12554)
- The Ancient Nordic Pickaxe, Hoarfrost, and Champion's Cudgel had no tempering recipes and could not be improved at grindstones. (Bug #12554)
- East Empire Company strongboxes were intended to respawn but the flag was not checked. (Bug #12856)
- Miraak's boots and gloves were incorrectly flagged as light armor, rather than "none" the way his robes are. (Bug #12672)
NIF Mesh and Texture Fixes
- The menu object representing Black Book rewards had a stray set of ripples which did not belong. (meshes\dlc02\magic\maginvapocryphareward.nif) (Bug #12788)
- The following series of meshes prevented proper decapitation of an NPC who is wearing them:
- meshes\dlc02\armor\bonemold\f\bonemoldhelmet_0.nif
- meshes\dlc02\armor\bonemold\f\bonemoldhelmet_1.nif
- meshes\dlc02\armor\bonemold\m\helmet_0.nif
- meshes\dlc02\armor\bonemold\m\helmet_1.nif
- meshes\dlc02\armor\chitinheavy\f\helmet_1.nif
- meshes\dlc02\armor\chitinheavy\f\helmet_0.nif
- meshes\dlc02\armor\chitinheavy\m\helmet_0.nif
- meshes\dlc02\armor\chitinheavy\m\helmet_1.nif
- meshes\dlc02\armor\chitinlight\f\helmet_1.nif
- meshes\dlc02\armor\chitinlight\f\helmet_0.nif
- meshes\dlc02\armor\chitinlight\m\helmet_0.nif
- meshes\dlc02\armor\chitinlight\m\helmet_1.nif
- meshes\dlc02\clothes\cultist\f\cultistmask_1.nif
- meshes\dlc02\clothes\cultist\f\cultistmask_0.nif
- meshes\dlc02\clothes\cultist\m\cultistmask_1.nif
- meshes\dlc02\clothes\cultist\m\cultistmask_0.nif
(Bug #11940)[/*]
Quest Fixes
- Fanari and Deor are both required for A New Source of Stalhrim (DLC2SV02) but they were not properly protected from being killed by the player prior to the quest starting. If dead, and the quest has not started yet, they will both be resurrected. (Bug #12855)
- The random encounter quest to retrieve a Black Book (DLC2WE06) could send you to find a book you already have. (Bug #12738/#12356)
- If Geldis sends you to talk to the hunters at Frostmoon Crag, the quest objective is not cleared when the hunters at the entrance tell you to go away. (Bug #12049)
Script Fixes
- DLC2PillarPlayerScript had no sanity checking for None locations and was generating mountains of Papyrus spam.
- DLC2defaultSlottedItemActivatorScript had no sanity checking for objects that have no linked ref, which was causing log spam.
- DLC2LvlSeekerMirrorScript lacked sanity checking when killing off a Seeker's generated mirror NPCs. Not all of a Seeker's mirrors get generated in combat.
- More noisy scripts have had their debug traces commented out.
- DLC2dunBookLevel4BendControl will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- DLC2dunSeekerInvisScript will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
Placement/Layout/Ownership and other World Object Fixes
- There was not sufficient bed space in Morvayn Manor for the Arano couple to be able to sleep in their assigned upstairs area. Their bed has been upgraded to a double, and the navmesh adjusted to fit the new sleeping arrangements. (Bug #12629)
Text Fixes
- Mazte was misspelled as "Matze". (Bug #12674)
- The following series of typos in books and notes has been fixed:
- DLC2RR02EvidenceNote: recieve -> receive
- DLC2RRLetterMorvayn02: weakening -> weaken
- DLC2Book3ValuableTheAnticipations: worshiped -> worshipped, small -> small tribe
- DLC2Book2CommonTheAxeMan: as -> at
- DLC2Book2CommonBonePartII: chose -> choose, though -> thought
- DLC2dunKolbjornRalisJournal01: Azhidal -> Ahzidal
- DLC2RRF07Book: sign -> a sign
- DLC2Book2CommonTheReclamations: heirarchy -> hierarchy, comprise -> compromise
- DLC2Book2CommonRedYear02: happened Vivec City -> happened to Vivec City
- DLC2Book2CommonTrueNoblesCode: dissention -> dissension, out -> our
- DLC2Book3ValuableVarietiesofFaithintheEmpire: Knhaten Flu -> Knahaten Flu
- DLC2TTR3bWindAndSand: a such -> such
- All Stalrhim armors will now distinguish between light and heavy in their inventory text. (Bug #12890)
The complete changelog is http://www.iguanadons.net/Unofficial%20Dragonborn%20Patch%20Version%20History.html.