Straight to the point, I'm trying to add static collision to several fxSpiderWebKit Pieces, and I have followed the tutorial http://niftools.sourceforge.net/wiki/Skyrim/Adding_Collision_Mesh_using_ChunkMerge#Appendix:_Skyrim_havok_material_definitions to the T, and can't seem to figure out the problem.
My final mesh shows a collision boundary when I open it in CK preview and hit F4, the model loads just fine, but still has no collision.
I'm not really sure where to go from here. I think the problem may be caused by the web's NiAlphaComponent, but not really sure what to do.
I have provided a link to a screenshot of NifSkope Showing the current model I am using and all of the branches.
Appreciate any help.