I've been working on a mod, and I think I may have started working on it with a few of the DLC masters loaded in the CK by accident. So, now it seems to require all the DLCs to work, even though it really is only changing stuff that exists in the original Skyrim .esm. I'd like to make it compatible for anyone who doesn't have the DLCs, so I've been trying to figure out how to go about doing that.
When I open the mod up in TES5Edit, I can see--by highlighting my mod's entries and then clicking on the "Referenced By" tab--which things are being referenced by the DLCs. For instance, the MGEF EnchWeaponShockDamageBase is referenced twice by Dawnguard.esm, and EnchWeaponParalysisBase is referenced by Dragonborn.esm. I've attached a script to the furniture object CraftingEnchantingWorkbench, which is referenced a number of times by Hearthfires.esm.
So, my question is, since these references all exist already in Skyrim.esm--can I simply click on the DLC .esm entries in the "Referenced By" tab in TES5Edit and delete them to clear this reliance on DLCs, or is that going to cause trouble?