Problems with POTG

Post » Tue Jul 30, 2013 7:53 pm

Alright, first things first. POTG, Performance of the Gods. This mod is supposed to take away all exxess weeds, tumbleweeds, fires, ect.

For what it does: http://newvegas.nexusmods.com/mods/45475/?

it's not helping... papers and stuff are still all over, and i don't understand why, i thought it was working before but it isnt now. For a proper list of my mods, here it is.

FalloutNV.ESM
Guns Shoot Straight-GSS.esp
HaloRifleMod.esp
SapphireNV.esp
Prototype.esp
Sisters of Battle.esp
DarNifiedUINV.esp
Performance Of The Gods.esp

Yes, all OTHER mods are working QUITE fine. i shoot straight, the DarN UI is working just fine, SoB is working fine (even tested it out by perking with power armor to make sure) also, Prototype.esp is a Cheat/God item mod

Link to God item mod: http://newvegas.nexusmods.com/mods/41044/?

and i also have a PASSIVE re-text mod for ranger: http://newvegas.nexusmods.com/mods/50863/?

everything BUT POTG works as it is supposed to.

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Izzy Coleman
 
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Post » Tue Jul 30, 2013 6:12 am

Is that your load order? If not, can you post it?

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Sam Parker
 
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Post » Tue Jul 30, 2013 12:26 pm

that is indeed my load order, as is.

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No Name
 
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Post » Tue Jul 30, 2013 6:33 pm

While this is usually needed only when adding Textures, did you toggle the Archive Invalidation in the Mod Manager after installing this?

While you don't have that many mods, I wonder if this would work better if there was a Bashed or Merged Patch.....

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asako
 
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Post » Tue Jul 30, 2013 3:53 am

in FOMM, the AI you are speaking of is indeed checked, and has been ever since i seen a mod or two suggesting it. so yes it is active, but what do i do

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Baylea Isaacs
 
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Post » Tue Jul 30, 2013 7:25 pm

As CCNA said, try http://newvegas.nexusmods.com/mods/35003//? and create a bashed patch.

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Ladymorphine
 
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Post » Tue Jul 30, 2013 5:40 pm

great, now i need to learn ANOTHER aspect of modding.

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Queen of Spades
 
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Post » Tue Jul 30, 2013 9:07 am

lol we all had to do it at one time

Edit: By the way, you'll probably have to learn how to use http://newvegas.nexusmods.com/mods/34703/? at one point as well...

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jason worrell
 
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Post » Tue Jul 30, 2013 6:58 pm

i dont even know what to do to get it running right!

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Craig Martin
 
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Post » Tue Jul 30, 2013 5:18 pm

Read the description. You need some python files before you can run it.

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Kirsty Wood
 
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Post » Tue Jul 30, 2013 4:42 pm

....i dont see where it says THAT, fiorst off, secondly, maybe it would be better if you coiuld explain in detail EVERYTHING i need? if its ok i mean.

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xemmybx
 
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Post » Tue Jul 30, 2013 6:18 pm

Ah, you're right it isn't there. Go here -> 'http://oblivion.nexusmods.com/download/93048.' Download that and install it with default settings and then Wrye Flash should work.

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Code Affinity
 
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Post » Tue Jul 30, 2013 5:13 pm

and then once it is working, how do i make this bash patch thing work so POTG works finally?

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Elena Alina
 
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Post » Tue Jul 30, 2013 5:05 am

Where you installed Wrye Flash there should be a folder called 'extras' with a file called 'bashed patch.esp.' Copy that and place it into your New Vegas data folder with the other mods then open up wrye flash and right click on that plugin. There should be an option called 'rebuild patch' click that and then check 'merge patches' along with any mods that appear in that category and then click build patch.

If it doesn't have the 'rebuild patch' option, put 'BASHED PATCH' as the author of the file.

There are some other options but I think you'll only need the merge patches one right now.

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CHangohh BOyy
 
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Post » Tue Jul 30, 2013 12:01 pm

there is no extras folder. there IS, however, a Bashed Patch ESP file, but it says Bashed Patch, 0 as well as a file called blank, which is ALSO an esp

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Rebecca Dosch
 
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Post » Tue Jul 30, 2013 5:40 pm

Sorry I confused it with the morrowind version... Use the Bashed Patch, 0 file.

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Kelly Upshall
 
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Post » Tue Jul 30, 2013 7:28 am

the python thing is installed, the batch 0 thingy in data for FNV, but the launcher for wrye bash (the ONLY application launcher i see for wrye) isnt opening, it says "python (no console)" now.

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Ricky Meehan
 
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Post » Tue Jul 30, 2013 6:07 pm

You mean 'Wrye Bash Launcher.pyw?' That is the one that launches it. The only thing I can think of is they might have updated it to work with a higher version of python, in which case you'd get better help from the page on the nexus. Its been ages since I installed it :/

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Cartoon
 
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Post » Tue Jul 30, 2013 12:38 pm

so basically.... im back to square one... *slumps* wonderful.... im stuck, its gonna kill me one day its ugh...

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Misty lt
 
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Post » Tue Jul 30, 2013 3:49 pm

Hold on let me check my installed programs for what version I have

I have:

wxpython 2.8.12.1 (unicode) for python 2.7

Python 2.7.5 (64 bit)

Python 2.7 pywin32-218

Python 2.7 comtypes-0.6.2

Go here http://www.python.org/ftp/python/2.7.5/python-2.7.5.msi

and then here http://wxpython.org/download.php

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Samantha Wood
 
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Post » Tue Jul 30, 2013 4:47 pm

wxpython?

i got the last two of your list, and i bet the 64 bit is just what it is standard and in my program list. so... yeah. i dont understand why the launcher for wyre isn't working.

ok and after i do this, will it finally work?

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Allison Sizemore
 
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Post » Tue Jul 30, 2013 11:31 am

Maybe... :shrug:

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Laurenn Doylee
 
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Post » Tue Jul 30, 2013 4:21 am

python is working, wyre is not working with it.

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Logan Greenwood
 
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