orange: new or updated since the last time i edited this post.
? and bold: affects combat in one way or another - i.e. a combat mod.
All these mods are configurable. Details on how are in their full descriptions in their Readmes and on Nexus.
Actor behaviour mods
- ?Fight or fly 0.704, 28 July 2013: http://skyrim.nexusmods.com/mods/15223 Actors will flee when they start to lose a fight. You can loot NPCs that yielded by conversing with them.
- Horse commands 0.737, 2 August 2013: http://skyrim.nexusmods.com/mods/15225 Saddlebags. Horse AI (i.e. it stays or follows your depending on your situation). Sprint-charge. Horse encumbrance. Mounted followers.
- Simple multiple followers 0.705, 2 August 2013: http://skyrim.nexusmods.com/mods/31581. Allows up to 10 followers and 10 pets.
- Sightless senses 0.539, 9 April 2013: http://skyrim.nexusmods.com/mods/34569. The undead do not see and animals have heightened senses. The undead feel the player's presence. Animals detect the player with their heightened sense of smell and/or sight. In interior cells, any lights found far from NPCs are disabled. The effects are: darker dungeons and crypts, darker interiors when NPCs are asleep and NPCs with torches.
- ?Battle fatigue and injuries 0.704, 30 July 2013: http://skyrim.nexusmods.com/mods/13241 Health loss can result in battle fatigue and injuries that require sleep to heal.
- Disable lights far from actors 0.536, 2 January 2013: http://skyrim.nexusmods.com/mods/28625/ In interior cells, any lights found far from NPCs are disabled. The effects are: darker dungeons and crypts, darker interiors when NPCs are asleep and NPCs with torches.This has been upgraded as Sightless Senses above.
- Eat and sleep 0.705, 2 August 2013: http://skyrim.nexusmods.com/mods/13246 The progress of time, combat and performing activities (e.g. armoursmithing, reading, etc.) require you to drink, eat and sleep.
- Encumbering loot armour and weapons 0.7, 28 July 2013: http://skyrim.nexusmods.com/mods/13247 Weapons, armour and other items that are not equipped and number above the capacity limits have encumbering penalties.
- Gold adjustment 0.7, 10 July 2013: http://skyrim.nexusmods.com/mods/13248 Gold adjustment limits your income by adjusting gold, gems, lockpicks and soul gems acquired from chests and gold from coin purses and quest rewards.
- Professions 0.641, 1 April 2013: http://skyrim.nexusmods.com/mods/18258 Perform the duties of your profession for peace of mind and bonuses to Health, Magicka and Stamina. Ignore them for penalties.
- Skills-based damage multipliers 0.702, 10 July 2013: http://skyrim.nexusmods.com/mods/21828/ Damage and magnitude are increased by a sliding factor from 1 to 5 depending on Skill
Vampirism tweaks 0.5, 15 Apr 2012: http://skyrim.nexusmods.com/mods/15221 Disabled for now. Feed from dialogue, feed on newly dead NPCs, heal from feeding, blood-lust view, Vampirism stage progression bug-fix, etc.
- Auto-first-third-person view 0.704, 10 July 2013: http://skyrim.nexusmods.com/mods/27452/ Automatically switches to your preferred view depending on these conditions: in dialogue, bow is drawn, ranged weapon is out, spell or staff is out, melee weapon is out, sprinting, sneaking, in interior or otherwise.
- Auto-save and Time 0.704, 10 July 2013: http://skyrim.nexusmods.com/mods/13239 Custom auto-save triggers, situation-dependant variable TimeScale, in-game and real-time alarm clocks
- Tekuromoto's Less predictable respawn 0.5, 16 January 2012: http://skyrim.nexusmods.com/mods/29973 Randomises respawn rates when you move between cells.
Actor events 0.5, 15 Apr 2012: http://skyrim.nexusmods.com/mods/15219 Disabled for now. This is an ESM mod utility required by some of my mods. It tracks actors around the player.Inventory and weight 0.5, 19 Mar 2012: http://skyrim.nexusmods.com/mods/13244 Obsolete. This is an ESM mod utility required by some of my mods. It tracks the player's inventory and the weight of each item in it.
- Actor details 0.5, 6 November 2012: http://skyrim.nexusmods.com/mods/26538 Logs detailed information (e.g. Actor Values, Active Magic Effects, possibly corrupt Actor Values) on actors and gives the player an opportunity to fix possibly corrupt Actor Values.