the inexperienced intellectual

Post » Sun Aug 04, 2013 12:57 am

so, I think I've about decided on a new character. after several months of retro-gaming (finally located all 3 of Secrets of Evermore games) I've come back to Oblivion. so...the story is a gentle soul is about to be thrust into the adventure of, and for, his life. he in the area to attend a symposium given by an Argonian woman on the darkness of Cyrodiil. he was researching Daedra after a rather scary run-in with a scamp while in a ruin. luckily an adventurer was around and saved his life. so, after hearing this he traveled to the Imperial city with the adventurer for protection as he was headed to sell his loot anyway. unfortunately the Thieve's Guild was running rampant and he found himself in possession of something he wasn't supposed to. the Watch caught him with their uncanny ability to automatically know when wrong was done. he ended up in prison wrongly...and then the fateful moment that set him free...

so...almost NO combat experience, only the intellectual like

Mercantile

Speech

Alchemy

he's a scrawny little guy so acrobatics, and athletics

fill in here

he will learn combat as he goes but he will start out with nothing. he will have clothes only but will learn to wear armor later. he's very intelligent and has a latent personality that will make it's way out later.

I picked this up from Far Cry 3 and will flesh it out and do it right as I go...so what do you guys think?

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Richard Dixon
 
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Post » Sun Aug 04, 2013 6:35 am

Owww .. that's interesting! No combat skills ? If hes all about brains than brawn he would have a high intelligence..id recommend destruction because you need something to flesh him out a bit. Or maybe stick on the defensive and go conjuration!

I think it sounds like a great playthrough

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sexy zara
 
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Post » Sun Aug 04, 2013 10:36 am

I will probably put in Alteration and illusion...that seems to be a passive/aggressive way to deal with problems. an intellectual will find ways other than combat. now as he goes, he will be forced to channel his magic into combat and pick up a sword to deal with his problems. he will most likely find his way to a certain temple and learn the ways of combat from them...

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Ilona Neumann
 
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Post » Sun Aug 04, 2013 6:52 am

I love the backstory! Sounds like a great way to start!

Lessee here...

Mercantile

Speech

Alchemy

Acrobatics

Athletics

I see some issues... but they aren't issues, if you stick with your roleplay. Mercantile and Speech both will give you bonuses to Personality when you level. I feel that this is one too many. I would dump Mercantile, and keep Speech, sounds like your guy might not be trained in Accounting.

Acrobatics and Athletics both contribute to your Speed skill. This actually might not be too much. As long as you plan to use your speed to hightail it outta bad situations....

You need a combat skill. I see you added Illusion and Alteration just now. Illusion adds to Personality as well.... three contributors to one Attribute, you will gimp your character real bad. Illusion and Alteration it seems to me, would lend itself to a non-aggressive character, defensive only.

Add Block, at the very least, so you can put some points into Endurance upon level up.

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how solid
 
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