That's the rub. It's not that I'm not using them, I am. However, the log says this:
[08/03/2013 - 08:34:43AM] warning: Property ShieldBash on script Balo_TIF__0206C96F attached to topic info 0806C96F on quest BalokConstructionQuest (08023589) cannot be initialized because the script no longer contains that property
I've completely redone the fragment with a different property, and I still get this error even if I load a clean save directly from the main menu using the dev character, and I cannot for the life of me figure out why. Here's the fragment:
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 3Scriptname Balo_TIF__0206C96F Extends TopicInfo Hidden;BEGIN FRAGMENT Fragment_2Function Fragment_2(ObjectReference akSpeakerRef)Actor akSpeaker = akSpeakerRef as Actor;BEGIN CODEBalokFighter01.PlayIdle(CombatIdleStretching);END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin commentActor Property BalokFighter01 Auto Idle Property CombatIdleStretching Auto
I've gone as far as completely removing the fragment, saving my plugin, and recreating it again and saving, but the error persists. As you can see there is no ShieldBash property on the new fragment. I can see it throwing the error on a dirty save, but why would it throw the error with the dev character from the main menu? It's driving me nuts, lol.