Major bug when generating object LOD using Dawngua

Post » Mon Aug 05, 2013 3:40 pm

When I try to generate Any LOD using The Dawnguard LOD meshes as assests The Creation kit returns this error (I know I am using the correct LOD meshes and also they are in the correct folder as vanilla Skyrim static Object LOD generates fine fine:

Using 2 processors/cores.
Creating queue of files to be built...
Building 1024 chunks at level 4.
Building 256 chunks at level 8.
Building 64 chunks at level 16.
Building 16 chunks at level 32.
Building object texture atlas...
*** Building level 4 ***
*** Finished building level 4 ***
*** Building level 8 ***
*** Finished building level 8 ***
*** Building level 16 ***
*** Finished building level 16 ***
*** Building level 32 ***
*** Finished building level 32 ***
Waiting for build worker threads to finish...
Build complete.
51107 LOD object triangles.
12925 were rejected (0 degenerate, 12925 under landscape).
68658 total LOD object vertices.
The following issues were detected during the build process:
Vertex count: The LOD object named 'SCastle_LOD:0' is too complex for level 0 (2421 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times.
Vertex count: The LOD object named 'sc_boneyardtower01_LOD:0' is too complex for level 0 (2200 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times.
Vertex count: The LOD object named 'sc_boneyardentrance_LOD:0' is too complex for level 0 (2368 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times.
PRIORITY: Vertex count: The LOD object named 'SCastle_LOD:0' is MUCH too complex for level 1 (2421 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.
PRIORITY: Vertex count: The LOD object named 'sc_boneyardtower01_LOD:0' is MUCH too complex for level 1 (2200 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.
PRIORITY: Vertex count: The LOD object named 'sc_boneyardentrance_LOD:0' is MUCH too complex for level 1 (2368 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.
Vertex count: The LOD object named 'SERuinsBridge01_LOD_0:0' is too complex for level 2 (524 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.
Vertex count: The LOD object named 'SCastleWall05_LOD:0' is too complex for level 2 (795 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.
PRIORITY: Vertex count: The LOD object named 'SCastle_LOD_2:0' is MUCH too complex for level 2 (1200 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.
PRIORITY: Vertex count: The LOD object named 'sc_boneyardtower01_LOD:0' is MUCH too complex for level 2 (2200 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.
PRIORITY: Vertex count: The LOD object named 'sc_boneyardentrance_LOD:0' is MUCH too complex for level 2 (2368 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.
Vertex count: The LOD object named 'SERuinsTempleDeck01_LOD_0:0' is too complex for level 2 (620 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.
Any help please?????
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Toby Green
 
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