The GECK Wiki (or lack thereof) & Item Data

Post » Mon Aug 05, 2013 12:12 pm

Quite often the GECK Wiki refers to TESCS (The Elder Scrolls Construction Set) which seems to have nothing functioning any more. Is there another place that had collected information about the GECK and Commands, especially script commands?

I am wanting to make a form of armor. I need to be able to get the armor's health, condition, and I need to know when the armor takes damage. I assume the actor.GetAV would not work with items. What is the item equivalent? Or it is just item.health and item.condition? If the script is attached to the armor, does OnHit get triggered when the armor is hit, or the player? I looked at the prototype medic power armor, T-51, and the few other scripts. I do not think I saw any that actually used OnHit. Via script I need to be able to increase or decrease the armor's health/condition and its DR/AR.

Sorry this turned out to be two different topics.

Perhaps I should mention I want info only for Fallout 3, not New Vegas or any of the Elder Scrolls.

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Micah Judaeah
 
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Post » Tue Aug 06, 2013 12:04 am

The only function that I know of that can report armor health is the FOSE function GetArmorAR. There are no native Geck commands that can do that. Checking that the armor itself takes damage (as opposed to the player) is problematic at best. The only way I can think of doing that is to setup a quest script game mode block that is constantly checking the health of the armor and comparing its current health to the previous health. This is problematic because the script must take into account other changes to the armor health, like spell effects or repair, and act accordingly. I seem to recall that no good solution was ever reached for this issue. But I have been away for years. So, who knows...

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nath
 
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Post » Mon Aug 05, 2013 10:31 pm

I have just been going thru the forums here, trying to find anything similar, but did not. Went back to Sep 2009. There were one or two questions about it, but nothing fruitful. Too bad.

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Marie
 
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Post » Mon Aug 05, 2013 11:43 am


It's functioning, you just need to do a new search for what you're looking for. It looks like they've rearranged the site so those links don't work anymore. The information is still there though, just in a different location.
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Leticia Hernandez
 
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Post » Mon Aug 05, 2013 12:12 pm

It's right there in the wiki:

http://geck.gamesas.com/index.php?title=GetEquippedCurrentHealth

As for changing the Armor Rating, you can probably create a perk that affects AR by the amount you want.

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Lucky Girl
 
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