Help with making class with the following skills?

Post » Sat Apr 17, 2010 11:42 am

By the time you get a character planned this way, you could have already made a perfectly good start just by throwing together whatever seemed "right," and getting on with it. Within a few levels, unless you really try to mess it up, any build is going to be as good as any other.

No race "svcks" at blade (or any other combat skill.) Some get a minor head start, but that can be practically overcome by the time you get out of the tutorial.
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Jay Baby
 
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Post » Sat Apr 17, 2010 2:29 pm

By the time you get a character planned this way, you could have already made a perfectly good start just by throwing together whatever seemed "right," and getting on with it. Within a few levels, unless you really try to mess it up, any build is going to be as good as any other.

No race "svcks" at blade (or any other combat skill.) Some get a minor head start, but that can be practically overcome by the time you get out of the tutorial.


that's cuz bosmer got -10 on strength.
I've already decided on:
sneak
security
light armor
blade
marksman
alchemy
illusion

so basically, which race goes best with these skills? And also, I don't care about balancing out the weaknesses with other things, maybe just the strength if we go with bosmer.
And I've decided on agility with intelligence or strength (if we go with bosmer)

And what sign should I choose?

Basically the only question I have right now is how to get a permanent fortify magicka with enough magicka to cast high level illusion spells.
I don't mean with potions since they can run out. So basically, either going with intelligence or enchanted stuff.

thanks :D
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Benjamin Holz
 
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Post » Sat Apr 17, 2010 5:40 am

Are you a troll? You've gotten loads of replies to all of this several times.
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Kirsty Collins
 
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Post » Sat Apr 17, 2010 7:37 am

You learn by doing, if a class you made isn't what you wanted, start again(Create a save at the end of the sewers, so you can change your class and not have to endure the tutorial dungeon again).
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Samantha Mitchell
 
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Post » Sat Apr 17, 2010 5:45 pm

Are you a troll? You've gotten loads of replies to all of this several times.


I am just confused as to what to use.
I mean, people suggest bosmer, but they have -10 strength and since blade is one of my major skills it's kinda bad o.o
I just want to know which race I should use based on the skills I have chosen, the signs that I should choose, and the attributes with one of them being agility.
I mean, khajits have night eye which is useless since I already have illusion.
So, I'm just confused as to which one really is the best to go along with my skills.
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Kelly Upshall
 
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Post » Sat Apr 17, 2010 8:26 am

This is basically my dilemna.
If I choose wood elf, then I would need strength and I do not know if I can get enough magicka to cast illusion spells.
If I choose khajits/argonians, then I can have intelligence, but, the wood elf race has skills that suit the ones I chose better.
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Jake Easom
 
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Post » Sat Apr 17, 2010 10:26 am

This is basically my dilemna.
If I choose wood elf, then I would need strength and I do not know if I can get enough magicka to cast illusion spells.
If I choose khajits/argonians, then I can have intelligence, but, the wood elf race has skills that suit the ones I chose better.


Your list of skills suggests a sneak-type archer character, which is why people suggest bosmer.

If you're trying to match a race to those particular skills, you could try a dunmer (dark elf), which matches them pretty well. You'd also have dunmer fire resistance, and +10 on blade. Go with the Mage for extra magicka if you're really trying to boost it (I'm of the opinion it's unnecessary unless you're planning a mage-type character.) In my opinion, you'd be better off with The Thief as a birthsign, or The Lady, which would boost Endurance and Willpower (low willpower is a Dunmer weakness.)
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Adam Kriner
 
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Post » Sat Apr 17, 2010 12:47 pm

Your list of skills suggests a sneak-type archer character, which is why people suggest bosmer.

If you're trying to match a race to those particular skills, you could try a dunmer (dark elf), which matches them pretty well. You'd also have dunmer fire resistance, and +10 on blade. Go with the Mage for extra magicka if you're really trying to boost it (I'm of the opinion it's unnecessary unless you're planning a mage-type character.) In my opinion, you'd be better off with The Thief as a birthsign, or The Lady, which would boost Endurance and Willpower (low willpower is a Dunmer weakness.)


ty, but can you please explain why a dunmer would match those skills better than other classes?
as for the magicka, i do understand that it is unnecessary to have loads of magicka if you're not gonna be a mage, but in general, how would you cast spells only from the illusion school?
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Shannon Lockwood
 
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Post » Sat Apr 17, 2010 12:52 pm

I finally decided to use these skills:
Sneak
Marksman
Blade
Light Armor
Alchemy
Illusion
Security

So just looking for attributes, race, and sign.

What I want is basically what is in the skills, basically assassination and high crits (that's with the blade and sneak), stunning (illusion), poison (alchemy), lockpicking (security) No and I do not like using the skeleton key and just pressing one button to pick a lock, ranged attacks and crits (marksman and sneak), light armor (light armor).
These are the only things I care about.

thanks :D

I think a good attribute will be intelligence right?
And also, I really don't care about acrobatics or athletics at all as you can see. Especially since athletics imo is useless when you get shadowmere >.>

thanks :D


Race: Argonian
Sign: The Mage
Attributes: Agility and Endurance.

Just do it.
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Kayla Keizer
 
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Post » Sat Apr 17, 2010 4:27 pm

ty, but can you please explain why a dunmer would match those skills better than other classes?
as for the magicka, i do understand that it is unnecessary to have loads of magicka if you're not gonna be a mage, but in general, how would you cast spells only from the illusion school?


Dunmers have +10 to Blade, and +5 to Marksman and Light Armor. You don't need a + to Sneak, Security, or Alchemy, because they will rise faster than you want them to anyway. That leaves only Illusion from your list, which Bosmers don't get a boost on either.

I'm not sure what you're hoping to accomplish with this build. Frankly, I think it's going to be a "problem" because the character is going to level up too fast, and you have all three Agility skills as majors.
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sam westover
 
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Post » Sat Apr 17, 2010 4:16 am

Race: Argonian
Sign: The Mage
Attributes: Agility and Endurance.

Just do it.


is it possible to get more max magicka w/o using the mage?
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Dan Scott
 
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Post » Sat Apr 17, 2010 3:23 pm

Race: Argonian
Sign: The Mage
Attributes: Agility and Endurance.

Just do it.


Yeah, that would work too. :)

Just do something, anyway! :wink_smile:
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James Baldwin
 
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Post » Sat Apr 17, 2010 1:48 pm

Dunmers have +10 to Blade, and +5 to Marksman and Light Armor. You don't need a + to Sneak, Security, or Alchemy, because they will rise faster than you want them to anyway. That leaves only Illusion from your list, which Bosmers don't get a boost on either.

I'm not sure what you're hoping to accomplish with this build. Frankly, I think it's going to be a "problem" because the character is going to level up too fast, and you have all three Agility skills as majors.


lol what's wrong with having all three agility skills as majors?
so basically, dunmer's the best race to use comparing with all the other races in correspondence with my skills right?
so what would u recommend for my attributes and signs?
agility's gonna be one of the attributes.

thanks :D

if it's possible to get permanent fortify magicka w/o the mage, it'd be better :P
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Sammykins
 
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Post » Sat Apr 17, 2010 5:21 am

lol what's wrong with having all three agility skills as majors?
so basically, dunmer's the best race to use comparing with all the other races in correspondence with my skills right?
so what would u recommend for my attributes and signs?
agility's gonna be one of the attributes.

thanks :D

if it's possible to get permanent fortify magicka w/o the mage, it'd be better :P


It sounds to me like you're trying to make this game into some other game. Maybe you should just play that other game. :)

As I said, in the first place, there's no "best" anything in this game. Characters tend to develop in accordance with the way they're played, and if you have some idea that you can create some kind of "instant ninja assassin" you're wrong. If, for instance, you want to use a Paralysis spell in this game, other than by using scrolls that you have to buy or find, you're going to have to advance Illusion to Journeyman level (50) before you can do it. By that time, you should have raised Intelligence high enough to provide enough magicka to cast it once. You can do that with any race or birthsign, and you don't even have to start with Illusion as a major (although it helps.)
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Code Affinity
 
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Post » Sat Apr 17, 2010 3:58 am

Here, you can play around with various combinations and see what you get.

http://www.linklost.com/occ/

You can also look up races on uesp wiki and compare them.

You can get Fortify Magicka by picking either High Elf (+100 magicka) or Breton (+50) as race, but they won't be as good at stealth for several levels since they start with low strength, agility and speed and get no weapon skill bonuses. Bretons also get a natural 50% resistance to magic which is a very nice perk, but casters should be much less of a problem for an assassin-type than for other types.

Mara
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Cool Man Sam
 
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Post » Sat Apr 17, 2010 3:27 pm

is it possible to get more max magicka w/o using the mage?

The only way to get more is to use The Apprentice or The Atronach.

The Apprentice also gets a 50% weakness to magic, which svcks. The Atronach gets stunted magicka, which means you don't regenerate magicka, but have to get it some other way. However, they also get a 50% chance of absorbing the magicka from spells cast at them, so that's one way to do it. Plus absorbing the spell makes it harmless. BUT, playing an Atronach character is a bit of a challenge-- you really have to know what you're doing to succeed at it. And it's pretty obvious that you really don't know what you're doing, so I'd suggest The Mage.

You can also get a higher magicka maximum by playing a Breton or an Altmer, but you don't seem interested in that, so that's out.

And that's it. You can increase it with enchantments and you can increase it temporarily with potions, but the ONLY ways to permanently increase your base magicka is by playing a Breton or an Altmer or by picking The Mage, The Apprentice or The Atronach as a birthsign.

For your purposes, I'd go with The Mage. And with an Argonian-- for what you're trying to do, they have the best set of bonuses and the fewest penalties.

Just do it.
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Bambi
 
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Post » Sat Apr 17, 2010 3:50 am

For your purposes, I'd go with The Mage. And with an Argonian-- for what you're trying to do, they have the best set of bonuses and the fewest penalties.

Just do it.


Well, you've convinced me, anyway! ;)
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jessica sonny
 
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Post » Sat Apr 17, 2010 8:13 am

The only way to get more is to use The Apprentice or The Atronach.

The Apprentice also gets a 50% weakness to magic, which svcks. The Atronach gets stunted magicka, which means you don't regenerate magicka, but have to get it some other way. However, they also get a 50% chance of absorbing the magicka from spells cast at them, so that's one way to do it. Plus absorbing the spell makes it harmless. BUT, playing an Atronach character is a bit of a challenge-- you really have to know what you're doing to succeed at it. And it's pretty obvious that you really don't know what you're doing, so I'd suggest The Mage.

You can also get a higher magicka maximum by playing a Breton or an Altmer, but you don't seem interested in that, so that's out.

And that's it. You can increase it with enchantments and you can increase it temporarily with potions, but the ONLY ways to permanently increase your base magicka is by playing a Breton or an Altmer or by picking The Mage, The Apprentice or The Atronach as a birthsign.

For your purposes, I'd go with The Mage. And with an Argonian-- for what you're trying to do, they have the best set of bonuses and the fewest penalties.

Just do it.


wwait, why would an argonian be better than bosmer, khajit, or dunmer?
Well, what do you think about using the serpent sign?
thanks.
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Adam Kriner
 
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Post » Sat Apr 17, 2010 9:17 am

wwait, why would an argonian be better than bosmer, khajit, or dunmer?
Well, what do you think about using the serpent sign?
thanks.


never mind,
I've decided on thief as sign.
So which race should I choose? Argonian, bosmer, khajit, or dunmer?

thanks.
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R.I.P
 
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Post » Sat Apr 17, 2010 12:49 pm

so basically, which race is the best for my skills? (people say different stuff >.>)
Which attributes and which sign?

thanks :D
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Louise Andrew
 
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Post » Sat Apr 17, 2010 4:11 pm

so basically, which race is the best for my skills? (people say different stuff >.>)
Which attributes and which sign?

thanks :D


Best for what? You've been given several different ideas, all of them good. There's no such thing as "best"; the races are pretty well balanced so that any strength in one area is offset by a weakness somewhere else. If you play an Argonian (as has been suggested) you'll have to find a way of making up for weakness in Endurance. Dunmers are a bit more balanced, but weak in Willpower, which means slow magicka regeneration; this is also true of Khajiits. Bosmers have low Strength and Willpower.

None of those would be bad choices for the skills you chose. In a few levels you can make up any deficiency anyway, if you work at it.

The reality is that if this is your first Oblivion character, you're probably going to mess up the leveling anyway, and find the game getting harder as you go along.

Just try one of the above, and see how it goes. You can always start again if your first build wasn't perfect.

Honestly, it just isn't that important. One of the recent discussions here was about making characters based on random dice rolls. I tried it, and came up with a pretty decent build. You really can't go wrong (unless it's an Altmer Apprentice Barbarian; that would be too weird. ;) )
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Genevieve
 
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Post » Sat Apr 17, 2010 8:27 am

Best for what? You've been given several different ideas, all of them good. There's no such thing as "best"; the races are pretty well balanced so that any strength in one area is offset by a weakness somewhere else. If you play an Argonian (as has been suggested) you'll have to find a way of making up for weakness in Endurance. Dunmers are a bit more balanced, but weak in Willpower, which means slow magicka regeneration; this is also true of Khajiits. Bosmers have low Strength and Willpower.

None of those would be bad choices for the skills you chose. In a few levels you can make up any deficiency anyway, if you work at it.

The reality is that if this is your first Oblivion character, you're probably going to mess up the leveling anyway, and find the game getting harder as you go along.

Just try one of the above, and see how it goes. You can always start again if your first build wasn't perfect.

Honestly, it just isn't that important. One of the recent discussions here was about making characters based on random dice rolls. I tried it, and came up with a pretty decent build. You really can't go wrong (unless it's an Altmer Apprentice Barbarian; that would be too weird. ;) )


no this is my fourth character lol >.> Cuz i got bored and deleted all of them.
W/e I made a dunmer w/ agility and intelligence and thief birthsign.
Btw, I have a question, how do you put stuff in your house like books are other stuff without using telekinesis?

thanks.
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Elisha KIng
 
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Post » Sat Apr 17, 2010 3:40 am

If you are on PC, you use the Z key to move them around. And then there are a few mods that actually make decoration worthwhile.
Not sure about Consoles
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Pete Schmitzer
 
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