What race for Archer

Post » Sat Apr 17, 2010 5:30 pm

I just cant decide on what race to pick for my archer (and DB Member^^). Im stuck between Breton, Dark Elf, Nord, and Wood Elf.

Its not important whether the races stats suit to an archer char, but more what is most immersive.

Breton: I recently played as Breton and I had lot of fun. Furthermore, many of the Dark Brotherhood Members are bretons and so I would really fit in (Vicente Valtieri, Antoinetta Marie, Mathieu Bellamont, and I think Lucien Lachance should have also been one because hes name is breton). But I don't know if it would get boring - I played a Breton that was in the DB the last time, even if he was more a necromancer.

Dark Elf: I think they are quite fitting to the dark brotherhood and I never played as one.

Nord: Not fitting at all, but it kind of excites me. There's no Nord in the DB as far as I know and it would be something different.

Wood Elf: The Classic for Archer. Fits to marksman but I dont know if a wood elf fits to the dark brotherhood that good.

What would you suggest? Im really unsure.
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Kaley X
 
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Post » Sat Apr 17, 2010 10:03 am

Dark elves can be tremendous fun and have a slew of history with assassinations, plus their talents fall in that grey area where they can do a bit of everything.

Nord, what to say, I'm not a fan but....
it kind of excites me. There's no Nord in the DB as far as I know and it would be something different.

Go with what excites you everytime imo, not what fits the world, just have a good role and have fun... Plus Edla Darkheart the ex nord assassin is a Marksman.

Wood elves are the honest to goodness archer proto-type, if you want to fill a house with bows and books on how great you're with them then you have the chance too, buttt....

it kind of excites me. There's no Nord in the DB as far as I know and it would be something different.


Your own words speak best for you imo.
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Mark Hepworth
 
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Post » Sat Apr 17, 2010 4:38 pm

I'd say go for the Dunmer or the Nord.

I agree, Dunmer have the background of being devious and fit assassins quite well. However, as Madoc said, it's whatever excites YOU the most. A Nord DB member would work fine.
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DeeD
 
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Post » Sat Apr 17, 2010 8:04 pm

Why not try them all eventually? There are a myriad of different combinations you could try.
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Tasha Clifford
 
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Post » Sat Apr 17, 2010 11:28 am

Dark elfs are great fun, and as has been said make great assassins, also if you go for the 'evil route' with a dark elf and decide to become a vampire latter as well you will have some resistance to fire.
That being said I always play as a nord and most of the time they end up in the DB, it makes it a lot more challenging especially if your nord has little to no grace, very fun in all.
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David Chambers
 
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Post » Sat Apr 17, 2010 7:02 am

Personally I prefer Bretons but hey, go with what you like.
Bretons have spell resistance, a good magika bonus to start with (for restoration and illusion) and you can blend in with the crowd quite easily as a Breton assassin.
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A Dardzz
 
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Post » Sat Apr 17, 2010 2:32 pm

I think a wwod elf would fit in great. They have no problems with murdering people, just vegetables. Plus they're kind of crazy. As long as s/he doesn't mistake Rufio for a veggie, you're fine. :P

Mara

PS Why has no one made a wood elf 'cannibal' mod? Humanoids would drop meat or you could eat the body on the spot a la the WoW undead.
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Sheeva
 
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Post » Sat Apr 17, 2010 4:47 pm

Bosmer!
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ILy- Forver
 
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Post » Sat Apr 17, 2010 9:36 pm

Okay, thank you all. So I listened to Madocmayhem and tried out that Nord Char. I think its the right one, I will play as one of them. Thank you all for your input.

Is it ok when I ask some more questions?

I want to play as an archer as I said, but also a bit with blade. But I don't want to use any magic.
Anyway, for me the game is nearly unplayable without restoration spells. So I have to use some magic I guess. But I thought of maybe using the Atronach Birthsign to restrict my magic use.

Now, from a roleplaying perspective: What is fitting to an unarcane character? Atronach, so I can't restore magicka but have a lot of it, or another birthsign and having not much magicka but being able to regenerate it?
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pinar
 
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Post » Sat Apr 17, 2010 11:50 am

I think a wwod elf would fit in great. They have no problems with murdering people, just vegetables. Plus they're kind of crazy. As long as s/he doesn't mistake Rufio for a veggie, you're fine. :P

Mara

PS Why has no one made a wood elf 'cannibal' mod? Humanoids would drop meat or you could eat the body on the spot a la the WoW undead.


Quite off topic:
Forget having it just for the Bosmer, quite a few modded races and the beast races even could use some nourishment, I tried looking today all I found was a quasi necromonic mod ....

Maybe I'll just try adding human hearts to everyones item lists in the CS :shrug: .

Edit: Yep it worked I'll add some other meat to it and finish giving everyone something later on.
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Jerry Jr. Ortiz
 
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Post » Sat Apr 17, 2010 11:55 am

Okay, thank you all. So I listened to Madocmayhem and tried out that Nord Char. I think its the right one, I will play as one of them. Thank you all for your input.

Is it ok when I ask some more questions?

I want to play as an archer as I said, but also a bit with blade. But I don't want to use any magic.
Anyway, for me the game is nearly unplayable without restoration spells. So I have to use some magic I guess. But I thought of maybe using the Atronach Birthsign to restrict my magic use.

Now, from a roleplaying perspective: What is fitting to an unarcane character? Atronach, so I can't restore magicka but have a lot of it, or another birthsign and having not much magicka but being able to regenerate it?


If you want to use a blade instead of magic as a back up, that will work fine. The beauty of the atronach is that with a few items (ultimately as few as two), you can become immune to magic. I tend to avoid birthsigns that simply boost attributes because every important attribute can be brought to 100 for any character without too much trouble. What can make not casting spells work, is the wonder of alchemy. Great poisons, great healing potions, great restore magicka potions would be indicated here.
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Sarah Unwin
 
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Post » Sat Apr 17, 2010 9:19 pm

If you want to use a blade instead of magic as a back up, that will work fine. The beauty of the atronach is that with a few items (ultimately as few as two), you can become immune to magic. I tend to avoid birthsigns that simply boost attributes because every important attribute can be brought to 100 for any character without too much trouble. What can make not casting spells work, is the wonder of alchemy. Great poisons, great healing potions, great restore magicka potions would be indicated here.


^^ This ... oh gosh, what is scarier than a Nord totally immune to magic smacking you with arrows or slashing your torso with a blade and be virtually untouchable by magic? Scary stuff! And just using Alchemy would work nicely. It would fit in with Nordic heritage old herbalism ways I would think and the character would never have to utter a spell.

I think you have a REALLY nice RP build going here that could yield you a lot of fun times.
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Emilie M
 
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Post » Sat Apr 17, 2010 2:34 pm

My current main character is a Breton atronach who is not allowed to cast spells.

Her build is: Blade, Block, Destruction, Restoration, Acrobatics, Marksman, Mercantile

She hasn't needed to use her blade at all. She carries two bows, one with a sigil stone enchantment of absorb health (self enchant of AH will NOT work on a bow unless you're in melee range) and another with a sigil stone enchantment of soultrap. Aside from that she uses potions as needed. A few times she healed up by waiting or even sleeping if she needed a break from combat. She wears heavy or light armor as desired for building endurance or speed, plus some jewellery. She takes very little damage in combat. She's now lvl 12 and her Marksman is 94. Armorer is 100, Alchemy is 79 (she's going to raise it another 10 points this level), Sneak is 72, heavy armor is 56, Light Armor is 43.

This is an extreme case but it goes to show that you don't HAVE to cast spells to succeed. (I play on default difficulty).

Since her natural STR is very low she wears STR enchanted armor but your Nord could use absorb magica sigil stones.

Mara
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Ronald
 
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Post » Sat Apr 17, 2010 7:46 am

Ok thanks so I'll stick with Atronach. But Im still unsure if I can play the game without healing spell because there are not that many ingredients that make Restore Health Effects or at least I cant find them that often.

Another thing: What skills to pick for the class?

I chose: Blade, Marksman, Light Armor, Block, Armorer, Sneak

But I don't know the last skill. No magic spells, Alchemy should be Minor, Security is useless, and I don't know which other skill might be fitting.

I thought about Mercantile, but I use a mod that alterates the skill progresses and one effect of it is that Mercantile levels 2x faster than in Vanilla Oblivion (while most of the other skills level 3x slower than in Oblivion). So this could become difficult.
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Maria Garcia
 
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Post » Sat Apr 17, 2010 8:45 am

I think the wood elf is best but hey(do what you feel like doing) wood elf is my fav
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Sanctum
 
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Post » Sat Apr 17, 2010 4:59 pm

I use a High Elf for my archer classes because i like to thow in some magic with my attacks and if you use a custom class its great.
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Laura Mclean
 
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Post » Sat Apr 17, 2010 6:59 am

Ok thanks so I'll stick with Atronach. But Im still unsure if I can play the game without healing spell because there are not that many ingredients that make Restore Health Effects or at least I cant find them that often.

Another thing: What skills to pick for the class?

I chose: Blade, Marksman, Light Armor, Block, Armorer, Sneak

But I don't know the last skill. No magic spells, Alchemy should be Minor, Security is useless, and I don't know which other skill might be fitting.

I thought about Mercantile, but I use a mod that alterates the skill progresses and one effect of it is that Mercantile levels 2x faster than in Vanilla Oblivion (while most of the other skills level 3x slower than in Oblivion). So this could become difficult.



Sorry I missed your post before this one by seconds it seems.

As Acadian, OuiJa and Ramara have very nicely posted Atronach is a great BS for a non caster as well as a caster, the roleplay potential is immense my favourites are a cursed boon from Azura for a Dunmer..
A Steampunk frankenstien monster, and a religeous fanatic seeking to rid the blight that is magic.

Skills Marksman, blade or blunt ( axes for a nord or forester seems to fit ), block and light armour, armourer and sneak which you posted as majors fit imo.
Depending on if you use overhaul mods as you don't use magic security is almost vital..
My personnal choice would be acrobatics or to take blunt as well as blade.
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Abi Emily
 
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Post » Sat Apr 17, 2010 11:31 am

Ok thanks so I'll stick with Atronach. But Im still unsure if I can play the game without healing spell because there are not that many ingredients that make Restore Health Effects or at least I cant find them that often.

Another thing: What skills to pick for the class?

I chose: Blade, Marksman, Light Armor, Block, Armorer, Sneak

But I don't know the last skill. No magic spells, Alchemy should be Minor, Security is useless, and I don't know which other skill might be fitting.

I thought about Mercantile, but I use a mod that alterates the skill progresses and one effect of it is that Mercantile levels 2x faster than in Vanilla Oblivion (while most of the other skills level 3x slower than in Oblivion). So this could become difficult.


Acrobatics. Unless you're a 'hoppy' sort it'lll rarely level unless you want it to.

Fly amanita - you can see its restore health effect once Alchemy reaches 50. There's a fair number of other ingredients, too.

Mara
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Janette Segura
 
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Post » Sat Apr 17, 2010 9:45 pm

But Im still unsure if I can play the game without healing spell because there are not that many ingredients that make Restore Health Effects or at least I cant find them that often.


Any combination of Cairn Bolete, Venison, and Daedra Heart all at novice (or you can just eat them for the first effect.) Fly Amanita and Lavender when you get to Journeyman.
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jessica Villacis
 
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Post » Sat Apr 17, 2010 8:29 pm

I find it very helpful for an archer to ensure that marksman goes up by at least 3 every level. If you are managing 7 major skills that all get used alot, this can be quite the challenge. So. . . . Some off-the-wall thoughts on your final skill(s). Hear me out:

Speechcraft - This can really help you slow and control your leveling. It is a totally unnecessary skill (you can use bribes since you won't cast charm), so you never have to use it. Yet, if/when you want to level it then it is easy to do (if you can hold your nose and spam cheap alteration spells. lol).

Alteration - Only if you get access to enchanting alters and embrace enchanting your own gear. You never need cast an alteration spell. Many of the handy effects can be self-enchanted onto your own utility rings (water walk, water breathe, feather, elemental shields). The problem is none of those effects are available until you get a skill of 25 in alteration. How do you get 25 in alteration without casting spells? Take it as a major. It will then allow you to enchant those nice effects. By never casting an alteration spell, it slows and limits your leveling as a major. A bit of an off the wall, specialized idea, but I thought I would just toss it out. (I tend to take it as a minor because my characters cast unlock spells so much).

Athletics - Again, sort of specialized. My girl walks in town and rides a horse to travel so it levels very slowly for her, unless she wants it to level faster. This skill is somewhat unpredictable, but we find it levels quite slowly for us. Now, if you run everywhere, this will not be true. Yet, it is easy to level if/when you want by 'autorunning' or 'autoswimming' into a rock or wall or such. Again, another off the wall thought for a skill that (depending how much you like to run) can help slow leveling.

A weapon or armor skill that you will not use fits this type of criteria as well.
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El Khatiri
 
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