Can I run Project Nevada, FOOK, MMUE together?

Post » Wed Aug 07, 2013 9:19 pm

Hi all,

Probably a noob question? I've only recently started fiddling with mods, been reasonably successful with modding Oblivion, Skyrim, FO3 and FNV so far, but nothing too challenging.

So now I'm trying to assemble a really great set of mods. I like a lot of the balance/gameplay adjustments via Project Nevada which I've used already, but I have now been looking at FOOK, Mission Mojave Ultimate, and also NVEC (New Vegas Enhanced Content.)

Each of these seems to have 'compatibility patches' for the others, but maybe it's overkill to run them all anyway?

Any recommendations on these two questions:

1. Which ones are best combined with Project Nevada (but only Core and Rebalance, as I'd like to try the equipment choices in some of the others) if any, versus which ones are overkill/redundant and doing the same things or even conflicting with each other?

2. Given the answers to #1, what's the best load order for major gameplay modifying mods like that? And do you run compatibility patches (both installing them, and in load order) before or after the mod they're patching for?

(IE, if you say, "Install Project Nevada first, then FOOK, then MMUE" then after installing PN, would I put in the FOOK-PN compatibility patch, then FOOK itself, then the FOOK-MMUE compatibility patch, then MMUE....or, install PN, FOOK, and MMUE, then go back and put in the compatibility patches...and, load order, same question: PN, PN-FOOK Patch, FOOK, MMUE-FOOK patch, MMUE....or....what?)

Sorry, I guess that's really 3 questions. :)

FYI, I am already using the 4GB memory extender NVSE launcher, NMC ultra texture pack, EVE (tho I understand that's built into NVEC) and a few small simple mods.

I plan to add into this mix one of the weapon mod mods - probably WMX unless someone tells me WME is better, and something for weapon retexturing (such as WRP) unless that is also redundant with any of the above?

I have been using Nexus Mod Manager with FONV, but I can handle installing them manually as I did with Oblivion or FOMM with Fallout 3.

Thanks in advance!

JD

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Stephanie Kemp
 
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