Creation Kit Problem- Portcullis

Post » Fri Aug 09, 2013 2:20 am

When i go in game to my dungeon mod, it takes two pulls of a chain to open my porcullis.
Or two presses on the door itself, which i dont even want you to be able to open it by itself otherwise the chain is pointless, any help?

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Andrew Lang
 
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Post » Fri Aug 09, 2013 3:19 am

If you don't explain what you've done in the CK but only what's happening in the game, it's impossible to tell you what you've done wrong.

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Ludivine Poussineau
 
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Post » Fri Aug 09, 2013 8:46 am

Thanks for the reply and sorry for the poor detail,
In the Porcullis options, iv set the chain as its active parent?

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Rich O'Brien
 
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Post » Fri Aug 09, 2013 7:36 am

Active parent? You mean "activate parent"? Did you take a look at other portcoulis to see how they were done? It's the best way to learn. ;)

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Dezzeh
 
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Post » Fri Aug 09, 2013 5:02 am

Yes thats right, i went on activate parent, select new, select reference in render window and clicked on the chain.
What am i missing or did wrong?

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jenny goodwin
 
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Post » Fri Aug 09, 2013 6:15 am

Did you take a look at portcoulis made by Beh to see how they were made?

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Jason White
 
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Post » Fri Aug 09, 2013 4:00 am

Yes i did.
I followed the bethesda creation kit tutorials

This is exactly the same so i dont know?

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Ernesto Salinas
 
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Post » Thu Aug 08, 2013 10:54 pm

I can send you the mod file if you want to look for yourself?

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roxanna matoorah
 
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