When i go in game to my dungeon mod, it takes two pulls of a chain to open my porcullis.
Or two presses on the door itself, which i dont even want you to be able to open it by itself otherwise the chain is pointless, any help?
When i go in game to my dungeon mod, it takes two pulls of a chain to open my porcullis.
Or two presses on the door itself, which i dont even want you to be able to open it by itself otherwise the chain is pointless, any help?
If you don't explain what you've done in the CK but only what's happening in the game, it's impossible to tell you what you've done wrong.
Thanks for the reply and sorry for the poor detail,
In the Porcullis options, iv set the chain as its active parent?
Active parent? You mean "activate parent"? Did you take a look at other portcoulis to see how they were done? It's the best way to learn.
Yes thats right, i went on activate parent, select new, select reference in render window and clicked on the chain.
What am i missing or did wrong?
Did you take a look at portcoulis made by Beh to see how they were made?
Yes i did.
I followed the bethesda creation kit tutorials
This is exactly the same so i dont know?
I can send you the mod file if you want to look for yourself?