Mod X has a custom global variable that gets referenced as a property in a quest script. However, for compatibility with DLC, that quest script needs to be modified. Without altering the original Mod X, how is it possible to create a patch that references the custom global variable without turning it into a null reference?
I created the original mod in the CK.
I open the original mod as an inactive file along with the DLC I need to be compatible with (Dragonborn).
I open the quest that needs editing and I change the script. I make sure all the properties point to the right targets, save, and close.
When I reopen the file (which is apparently not requesting the original mod as a master) and check the properties, the custom global value being referenced now says "NULL form". I can clear the value to <
What am I doing wrong?