officially unpatched

Post » Tue Aug 13, 2013 3:26 pm

I got a problem with a mod better balanced backpacks what i really like, only problem came up with installing one of those mods what say they where treating errors on FO3. They done nothing good, but flickering lights by a clock than the lightnings.

Now i uninstalled them both, reinstalled entire Fallout and still got that LAG with the Backpack getting removed by equipping a minigun.

+ my miniguns got no backpack on themselves, so i wonder what happened.

can anybody help?

here is my loadorder ==

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
aHUD.esm
iHUD.esm
FO3 Wanderers Edition - Alternate Travel.esp
DCInteriors_ComboEdition.esm
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - ThePitt.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
FalloutFood.esp
FalloutFoods - FWE Master Release.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - REBOOT.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Weather Sounds in Interiors.esp
modd.esp
bzArmour.esp
Merge 2.esp
DarNifiedUIF3.esp
VDSC.esp
BBBackpacks-v1-1.esp

Total active plugins: 52
Total plugins: 69

i am listing active plugins only, my own mod, modd does nothing special but reducing kill xp and adding some chem. The Merged patch is not last in the loadorder because there is nothing conflicting, my newest Merge would be #6 but nothing ever changes so i stay with this one.

User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Tue Aug 13, 2013 7:24 am


Yes they do. If you look at the edit screen for Miniguns, you'll see that they have the Hide Backpack flag enabled. You'll need to deselect that option.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Tue Aug 13, 2013 12:48 am

I tryed open the files in G.E.C.K. but it does not let me load multiple .esm files.

The problem then is i can not edit those guns from FWE.

Is there any way i can change that?

i have found this for the GECKcustom.ini and will try it out.

bAllowMultipleMasterLoads=1

User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Tue Aug 13, 2013 7:11 am

You don't load multiple ESM's, you load the one that you want to change and the dependencies will load up what ever else needs to be loaded.

User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Tue Aug 13, 2013 7:43 am

I was to change the FWE-main.esp what is loading 4 additional .esm files and G.E.C.K. refuses for common. Now this order at the .ini made it and it works^^ finally.

Strange thing is, the only minigun that was changed to show hide backpack was actually the avenger!!

Appears like there is somebode hating gatling and Bethesda for not changing the others like they were'nt worth being broke down.

:P

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Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am


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