So what is the resulting consensus?
So what is the resulting consensus?
I remember how every weapon felt the same and the only variation was between ranged or melee, and how every melee weapon was exactly the same besides negligible reach differences and how every range weapon was the same other than a different animation. I remember how wearing a robe over armor or clothes under armor made no gameplay difference and only extended the broken enchanting system where you could make your character into a god by level 5. I remember the clunky, unrealistic dialog system where the cardboard cutout npcs would rattle off paragraphs of identical dialog. I remember how you could taunt each one of them into fighting you (without fail) thereby bypassing the need for any murder or crime. I remember the leveling system that made each faction questline ridiculously easy if played independently of each other. I remember Neminda's ever so clever directions to the farm where I had to kill some mudcrabs. I remember the complete lack of directions to the Rothan Ancestral Tomb. I remember many other quests which either had incorrect directions or completely convoluted ones. I remember the lack of regenerating health, and how that was completely circumnavigated by simply resting anywhere you went. I remember the "user friendly" journal menu (pre-patch) which gave you no sense of what quests you were currently doing or which ones had been completed. I remember how many quests became redundant nonsense due to the lack of world interaction (having to visit the Archcanon when you want to visit Vivec even if you the the Temple Patriarch).
Of course, I can remember these things too. You are not the only person who has played Morrowind as their first TES experience. Yet, despite the many drawbacks and downsides, Morrowind remains my favorite TES game, possibly my favorite game of all time. However, I do not fool myself when finding reason for this. It is the open world, the alien landscape (as you mentioned), the exciting atmosphere of exploration, and, admittedly, a healthy bit of nostalgia that makes it my favorite. I do not blindly attach myself to elements of the game that were, while memorable, not really great boons on the game. Don't fool yourself.
It does make a difference. In a game with the scope of Skyrim, console memory limitations are seen everywhere, and the functionality of controls is obviously console-oriented.
Bethesda still gave some love to PC gamers in releasing the Creation Kit and high res pack for free, so we really have nothing to complain about, but let's be honest. The base game would have been much better- a more alive world, more NPCs, more everything- if it were not held back by consoles. And then there's the DLC exclusivity deal, which.... *spit*
Enchanting in Morrowind? You could hardly take advantage of enchantements in Morrowind, the level of enchantement being limited by the quality of the item itself, and even the famed Daedric wall shield could hardly contain what a simple peasant's robe could in Oblivion - as spells put into apparel were not constant in their effect in Morrowind - they had a duration. Alchemy was more of a problem.
Morrowind's worst quests IMO were that of the assassin Tong. The best quests were IMO those of the Tribunal.
Of course, playing Morrowind today is simply not viable. It is, after all, a very old game, one of the first of its genre. I don't think Skyrim will have as much of a lasting impact.
Odd how it's always the "cool" stuff getting mentioned when citing the good and the bad of the game. The things that actually require skills and logic, instead of merely pushing a button = w00t, are quite never brought up.
It already has made an unexpectedly huge impact and the modding community amplified this a hundred times. Bethesda became rock stars overnight and the Elder Scrolls modding community made Microsoft put mods support on the table, for their upcoming console.
This is nothing new: there were thousands of mods also being made for TES III and VI, as well as for both Fallouts. A sizeable part of Skyrim mods are inherited from these games' mods. Bethesda is big for quite a whilke now.
As for Microsoft, it isn't "Skyrim" that made them act so, but rather Steam, and the promises of pay-per-play and online store money. I wasn't born yesterday.
My friend, you may not like this game for whatever reason of yours and I accept it. My only comment is that you act as if like you picked this game 10 days ago. Still, we're watching history in the making and that is a fact even you can't deny.
You can easily buy all Exquisite clothing - robes, shirt, pants, shoes, etc. - from the various fine clothiers throughout the game. Then just find a few grand soul gems (Very easy if you know where to look. You can steal several of them in plain sight with 0 sneak skill.) and farm Ordinators with Scrolls of Elemental Burst Frost. Pay off your fine, sell the equipment, then train Enchant up as high as you can. Now you can easily enchant constant effect 100% resistance to magicka items.
This is just an easy semi-exploit way to do this, but you could easily accomplish the same thing by putting just a little effort into leveling your enchant skill.
Also, you did not respond to anything else in my post at all besides my mention of enchanting. I'll assume that mean you agree with all of it.
3-5 years after Fallout 4 has rolled out of the production line and don't forget that many of us, spent a lot of time among the Moth Priests, reading Elder Scrolls