Mid-range terrain quality is abnormaly low!

Post » Sun Aug 18, 2013 6:43 am

My specs: - 8GB 1666MhZ ddr3 RAM - Intel core i5 Haswell 4570, turbo boosted to 3.5GhZ - 1TB HDD - XFX HD6850 1GB GPU, slightly OC'd - 650W PSU

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I play Skyrim with the following settings: 8x AA, 16x AF, Details all on 'High', with FXAA on Object fade 12 Actor fade 12 Grass fade 6 Spec fade 12 Light fade 27 Item fade 10 Distant object detail on 'High' Object detail fade unticked.

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The problem.

imgur.(0|V|/a/j4mJA

That imgur link contains an album of the issue, circled in red. (The ticked picture is the one that it should look like, after I walk a little closer). Basically, distant terrain (and it's not even THAT distant) is very low quality and jagged, even at a short distance. After I walk a little closer, I can see it load, but when I leave the area and come back, it becomes unloaded and ugly again.

I don't have any mods that would affect distant terrain. My ini is barely tweaked, in fact I only just reinstalled Skyrim, I only have VSync and mouse acceleration disabled, and particles set to 350. These have nothing to do with it as I tried to turn them off and still got the same problem.

Graphics mods I do have installed: - Flora Overhaul Summer Edition, with a grass .ini limit of iMinGrassSize=65. - SMIM - Climates of Tamriel - Pure Waters

Not using HighRes DLC.

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Any tips/tweaks/fixes you know of? I could use some help.

Thanks.

EDIT: I recommend zooming in on the pictures in the album to see the issue more clearly.

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Markie Mark
 
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Post » Sun Aug 18, 2013 2:56 am

this is normal for vanilla LOD textures.

http://skyrim.nexusmods.com/mods/1598//?

http://skyrim.nexusmods.com/mods/39394//?

use those two at least, and then maybe also the meshes download from:

http://skyrim.nexusmods.com/mods/4834/?

but seriously: LEETspeak? it's like you didn't expect any help to begin with.

btw: your specs should be good enough to handle the official High res DLC, if you drop your AA to 4x or switch FXAA+AA for SMAA altogether.

8x AA produces artefacts in Skyrim anyway.

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Rinceoir
 
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Post » Sun Aug 18, 2013 2:54 am

I wasn't "Leet Speaking". When I tried to post the link it says I dont have permission to post links, couldnt be bothered to upload 6 files as attachments, so I just changed the com suffix.

I use EDT1, 1024 Grass setting. I cant use EDT2 as it conflicts with the summer edition on UFO.

Also, what is SMAA? Never heard of it.

Thanks for advice.

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lucile
 
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Joined: Thu Mar 22, 2007 4:37 pm

Post » Sun Aug 18, 2013 4:43 am

in this case you might want to aks Vurt to improve his LOD textures.

usually you just need to put a space somewhere before the com to get the link posted, no need to fiddle around with much more.

SMAA is a post processing AA method, that is much better than FXAA, but still around as fast as 2x AA. quality does suffer a bit though, though i personally find it does suffice. google is your friend

anyway, i think EDT1 should make a big difference already, how is your experience with it? did it solve your problem?

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Janine Rose
 
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Post » Sun Aug 18, 2013 11:29 am

i installed those 4 core files and set my AF and AA to x0, AA was good but having 0 AF made close textures blurry.

I put AF back to 16 and left aa at 0 and I honestly do not see much difference in fps or AA/AF

maybe i did something wrong?

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Ernesto Salinas
 
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Post » Sun Aug 18, 2013 9:35 am

AF has little performace impact. but if you see no difference between AA 8 and 0 that probably means your fps is capped at your screens refresh rate already. time for the high res DLC.

but ho does your distant terrain look now? better?

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Alexx Peace
 
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