Becoming everything in one play-through may have it's moments transforming into a God like being
and all, yet wouldn't it be better having restrictions regarding how powerful or how much your PC
can advance or become?
Should classes exist?
Should classes matter?
What's the point in creating a stealth character if you end up becoming everything under the sun?
Make my choice to become a stealth character matter!
Make my choice to become a explosives expert matter!
Make my choice to become a small guns expert matter!
Ect...
What type of RPG do you prefer?