Hello,
I'm having problems figuring out how to link a new projectile model to a new texture.
I essentially want to create a new spell that is just like flames, but is blue. I have created a blue texture for this flame. It works fine, if I overwrite "gradflame01.dds" with mine, the spell looks like I want it to.
However, I can't figure out how to implement this as an entirely new spell, and not a texture replacement for the old "flames." The main issue I am having is that I can't see where gradflame01.dds is called by the projectile model. I've copied the projectile model and tried to link my "gradflameblue.dds" texture to it in nifskope but there is no texture data in the projectile model that I can find. To be clear, all of the Creation Kit end stuff (actually creating the new spell) is taken care of. My issue is with implementing the new texture I've created uniquely for this spell.
So, in short, where exactly does gradflame01.dds get called, so that I might duplicate the model and call my new texture for a unique spell?
Thanks