I want to add a special feature to ModB which unlocks only if ModA is in the users load order.
I already know how to let ModB know ModA is running by checking for the existence of a form unique to ModA through the power of GetFormFromFile(). The bit I'm having trouble planning out is the feature itself.
Here is what I need to happen:
ModA has added a new activator, then references of this are placed in multiple exterior locations all over skyrim.
Now what I want to happen is a quest in ModB gets Start()ed when the player walks into a cell containing ModA's Activator and the ObjectReference of the specific Activator gets saved either as a property in a script or by filling an alias in the quest (just so I can use it to MoveTo() a special xmarker to it in the near-future)
Anybody got any ideas?
- Hypno