Map Marker editing

Post » Mon Aug 19, 2013 11:33 pm

I know this is not related to the CK, but I am hoping someone can shed some light anyhow.

I'm trying to change some "Undiscovered Location" map markers, to be a different image in Adobe Flash. I am using SkyUi's decompiled interface.bsa to work on this. I have already edited the size and color of all the map markers with success a while back. Although, when I try and change the actual marker to be a different image, I get weird results.

For an example, I'll use the marker for "Camp". Basically in Flash, each marker has it's own subfolder, containing 3 stages for the Discovered Marker, the Undiscovered marker, and the effect and animation to fade in and out (for use when the player hovers there mouse over it).

Here is what I've tried: (Image before editing anything - http://i1286.photobucket.com/albums/a616/caradsbutt/VanillaCamp_zps77affb5b.png)

1. Remove the vanilla image from the "Undiscovered Stage", ( http://i1286.photobucket.com/albums/a616/caradsbutt/DeleteCamp_zpsfb7d67c1.png)

Results: In-game it will replace it with the "Discovered Marker". (http://i1286.photobucket.com/albums/a616/caradsbutt/ResultsDeleteCamp_zps5b630c90.png)

2. Remove the vanilla image from the "Undiscovered Marker" stage, and import another image in it's place. (http://i1286.photobucket.com/albums/a616/caradsbutt/EditedCamp_zpsb396ef5e.png)

Results: I see the new image I've imported, but I also see the "Discovered Marker" under it (this is because when a marker is not highlighted with the cursor, it is slightly opaque). (http://i1286.photobucket.com/albums/a616/caradsbutt/TESV2013-08-1913-16-47-17_zps99bd11e2.png)

I'm not exactly sure why it is opting to use the Discovered Marker when I import or edit the existing Undiscovered Marker.

Thanks to anyone who can help

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JeSsy ArEllano
 
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