You know this is happening or will happen sometime in the future. Uncle Todd and the BGS team in a meeting debating if the next Fallout should follow in the footsteps of Skyrim and "Streamline" these kinds of features for a new generation of customers and change it into a simpler choice of choosing health points, action points and stamina. Should it be considered to have a more generic dialogue option than having multiple dialogue choices that would have been there depending on your special attributes? Should it be favored to have infinite level ups and eventually gain all perks?
I would definitely miss it. As I like making characters be different from each other and one of the most fun characters I had was with characters that had low intelligence because the NPCs react in a different based on that. But maybe that's just me. I may be getting old and are getting outdated in these sorts of things and maybe I should get with the times and embrace a more FPS friendly Fallout... I don't know.
Thoughts, opinions?