Hi, this problem just started appearing.
I have two instances of this happening.
I have a fragment like this:
GetOwningQuest().SetStage(5)GetOwningQuest().setobjectivedisplayed(5)GetOwningQuest().setobjectivecompleted(4)aaaMapMarkerProp.AddToMap()
And only the quest stage is updated, the rest does not happen.
Furthermore, since the quest stage is updated, the dialogue conditions become false, and the dialogue cannot be spoken again, effectively breaking the quest.