Suggestions for pure mage build and play through?

Post » Sat Aug 24, 2013 4:02 am

Hi all,

I'm not finished with my current PC but I have started thinking about a pure mage for the next go around. I've never played a pure destruction mage in Skyrim. Here's what I've got in mind - please share your thoughts/suggestions. In particular, what to do - the CoW is pretty short so what happens after that (other than the MQ). I have Dragonborn, but not Dawnguard (though I can get it).

PC basics and restrictions:

  • Playing a female Altmer on Xbox, master difficulty.
  • 2-1 ratio of magicka to health increases, nothing to stamina
  • No conjuring, no armor, no shield, no physical weapons, no conjured weapons, no in-game potions except in Helgen (gotta make own from there on).
  • No smithing or enchanting though purchasing items from vendors is allowed.
  • No grinding of any type!
Perk priority:
  • First skill to perk is Destruction, the goal being to reach Expert as soon as possible
  • Second skill to perk is Alchemy for fortifying and restoration only, no poisons.
  • Third and final skill to perk is Alteration.
  • Sneaking, but not for offense, just reconnoitering. Won't invest perk points until after Destruction is done. Only investing in left side of the tree.
  • Illusion or restoration get perk points after the first three skills are strong.
Quests are prioritized as follows:
  • Postpone main quest initially (can't imagine tackling dragons or Alduin for a while)
  • Activate the mage stone on the way to Riverwood out of Helgen, but then travel to Atronach Stone and switch
  • Agent of Mara out of Riftin
  • Mind of Madness for staff
  • Becoming thane in Hjalmarch and set up Windstad Manor
  • College of Winterhold quest
  • New priestess for temple of Dibella in Markarth
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Lil'.KiiDD
 
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