Advice on uploading my first Skyrim mod.

Post » Sat Aug 24, 2013 6:44 pm

My mod works fine in game, but will it work fine when uploaded from the Nexus is the question.

I don't know if this is a better question for the Mod forums or Creation Kit forums, but I'm guessing here.

The question is this: Did I zip all the files in the proper manner? Also I am curious, I customized the faces of NPCs I added in my mod using the creation kit face modifier, do I need to install something in the data so it's saved in my mod? Will the face data work properly if I keep it as an ESP? One final question: You might notice in the meshes folder a boat, the boat is simply a copy of the default small boat mesh, when I modified the custom ID activator to be that of this boat, in game and in the creation kit, it appears to have it's proper texture by default, I suppose because it's a default mesh in the first place. Does that mean when people upload my mod that the boat will appear properly to them with the texture again automatically there?

I'm sorry about all these questions, although I'm under a lot of time constraints and I haven't been able to find the answers I needed googling, and I don't want stuff to be glitchy like it was in earlier Fallout NV mods I made, because I didn't fully understand the right manner to upload anything beyond an ESP/ESM in.

Edit: Erm here's a screenshot http://imgur.com/WXFyeZc

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Cedric Pearson
 
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