Specific custom npc dialoguevoice questions.

Post » Sat Aug 24, 2013 5:41 pm

Hello. I have seemingly simple questions, but I've searched the internet for three days now looking for apparently impossible to find answers.

I am trying to make an npc mod for morrowind, and am having no problem following what tutorials I can find. I already have a working prototype in game.

The problem I am having relates to the dialogue sections. I have seen tutorials on how to add new dialogue and journal entries and have no trouble there, but what I want to know is how to add existing dialogue topics/entries to my new npc.

I don't mean like the typical subset that goes with most npcs. I mean very specific pre-existing entries that came with the game esm files. So the solution I am looking for is not as simple as creating a new npc based on an old one that has what I want already attached, because there isn't an existing npc that has all of what I want.

Even more importantly, I have found nothing whatsoever anywhere about how to add spoken (audio) dialogue to a custom npc at all. Much less how to use pre-existing spoken dialogue.

I know that all of this is quite possible, as I have seen multiple mods adding new npcs that have both new and pre-existing dialogue and audio, as well as mods that add new npc audio. What I don't know is how it is done, where to find tutorials on the subject, or frankly, even where to ask my questions. Again, I don't need generic "how to make an npc tutorials" I've sucessfully done those already. What I need is specific dialogue info, and I've already spent three days searching.

If anyone could please tell me where I can find out about these subjects, or could tell me themselves, I would be extremely grateful.

User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Sun Aug 25, 2013 12:01 am

This is usually covered in tutorials, anyway right click on topic info, copy the dialog line, edit if needed (pay attention to edit the new upper info copy, not the original below; If in doubt, enlarge the Info Id (2nd column) and be sure to not edit the original), change the dialog filtering conditions as needed.

Existing dialog audio is often defined in Voices tab. Get accustomed with file sound format used (64Kbits mono etc. see (*) ).
If you need using sound out of Voice tab filtering possibilities use the Say scripting command in the topic result field (*)
If you study Morrowind.esm / mods you use as reference inside these topic/voice tabs you should be able to understand inner workings.

(If you click interesting NPC Dialogue button you open NPC pre-filtered dialog for easier study)

(*) more info in http://planetelderscrolls.gamespy.com/View.php?id=6083&view=Mods.Detail

User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am


Return to III - Morrowind