So, this is a problem I often have with creating characters. So, here are three character ideas currently fermenting in my head:
Breton Spellsword: A mercenary with an odd sense of honour, who has only minimal aptitude in the "higher magicks" of conjuration, mysticism, and illusion, and no skill in alchemy.
Altmer Enchanter: Arrogant, convinced of Altmer superiority, and that of magic users in general. Disdainful of the Mages Guild because he believes the restructuring reflects too much the weaknesses of the shorter lived races.
Imperial Fighter/Thief: Will be my first attempt at a non-casting character (I'd say non-magic but he uses alchemy) Sent to kill the Gray Fox. He's a fighter/thief who kills people for money, but he's not an assassin. I read a short story a while back about a character named Artemis Entreri, who was described as such in the intro to it, and loved the idea. Cold, clinical, and oozes professionalism.
The problem I have is that I don't feel that any of these three are ready to start, but any attempts to refine them rapidly devolves into planning what they're going to do. So they end up with more story than personality, which just isn't as much fun, as I found out with one or two previous characters.
Any of you ever have this problem? Any tips, advice, or suggestions?
Maybe I just need to stop writing about my character in the updates threads.