I've come back to Morrowind after a lengthy break, and as I've played through all the quests in the past I've decided that I'd just like to wander around exploring without joining any factions (in many ways I wish that I could have my previous knowledge of the game erased from my brain).
I want to stay out of towns as much as possible and resist just trying to make a load of money and spend it in the shops. What I'd like to do instead is fend for myself as much as possible, and therefore would appreciate suggestions for mods which make this both interesting and relatively challenging without being ridiculous.
I have NoM installed and Abot's Water Life, meaning that catching my own food is now possible. I've also got Morrowind Crafting, but frankly have no idea where to start with it and what it might enable me to do.
I am finding the economy a bit of an issue - if I catch a fish, it's worth the same as a pair of relatively good light armour boots. I can't see any shop accepting a fish for a pair of decent boots in any other reality, so I was wondering whether anyone else had done anything about this kind of thing. A further example would be plants like bittergreen being worth four gold pieces a leaf - it doesn't take many of those to buy even a semi-decent weapon at the start! I'm running an alchemy mod which seems to result in getting multiple items from one plant, so that might be part of the problem - again, if anyone could suggest a more 'realistic' modification that would be very much appreciated.
I also seem to have ended up with a mod which puts some things of relatively high value into the urns in ancestral tombs - like lich dust. This in itself could get me 500+ gold per tomb straight away, which I don't really want, and I don't know which mod it is LOL
Having a set of roleplaying rules probably wouldn't be a bad idea, I would think, so anybody's thoughts on that would be most welcome.