[RELz] High Res Elsweyr Roadsigns (first mod)

Post » Fri Aug 30, 2013 8:58 pm

Released! Find them on the Nexus, http://oblivion.nexusmods.com/mods/44033//?.

Screenshots:

http://static1.nexusmods.com/101/mods/images/44033-4-1377776966.jpg | http://static1.nexusmods.com/101/mods/images/44033-1-1377777060.jpg

http://static1.nexusmods.com/101/mods/images/44033-5-1377776982.jpg | http://static1.nexusmods.com/101/mods/images/44033-2-1377776965.jpg

http://static1.nexusmods.com/101/mods/images/44033-1-1377777011.jpg | http://static1.nexusmods.com/101/mods/images/44033-3-1377776966.jpg

Original Post below:

Hello! I finally decided to try my hand at modding and learn how to texture. I guarantee I'll make a lot of mistakes, but it should be fun to learn :tongue:

I'm keeping it simple for my first attempt, and retexturing some of the assets from Elsweyr: Deserts of Anequina. As much as I adore the mod, some of those textures really don't blend well with QTP3. So, I'm tackling the roadsigns first, since that's a regular texture I get up close to as I navigate the province.

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1410-25-35-94_zps79075b99.jpg of how they look by default. And http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1511-55-45-93_zpse76a5832.jpg my http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1511-55-18-70_zpsfc3f9c31.jpg at retexturing the sign post and one of the signs.

Do you think this is a good direction so far? I'm a little concerned about the font (Papyrus), since it's a commonly overused font. I think it fits quite well, but then, I don't really work with fonts much, and if it creates the same first impression with people as Comic Sans does... yeah, I'll definitely want to change it!

I'd also like to make each sign unique, like they are in vanilla. So that it's not just the same exact wood texture for each town. Kvatch has that http://oblivion.nexusmods.com/mods/images/25429-1-1246075448.jpg for example.

User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sat Aug 31, 2013 8:41 am

Already made some changes :blush:

I realized the paint needs to be white, for readability, like all the other signs. I also added some more texture to the wood. New images:

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1512-37-49-33_zps4ca806a2.jpg

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1512-38-01-82_zps855003a6.jpg

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1512-38-21-35_zpsab80ae06.jpg

User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Aug 31, 2013 2:40 am

I like it (though I almost prefer the unpainted version better). It's about time someone took this on. Those low-res rocks have been bugging me for years. :P

User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Fri Aug 30, 2013 10:40 pm

Thanks! I prefer it unpainted too, but only from up-close. At more than 10 yards away it becomes quite difficult to read, so I can see why Bethesda went for white characters on all their signs.

User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Sat Aug 31, 2013 5:10 am

Torval and Senchal are done :smile: Everything is subject to change, since by the time I've worked through all of the signs I might have learned enough to want to redo the earlier ones. Maybe. I honestly have no idea :tongue:

Anyway, http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1522-32-53-84_zps6e6d3b41.jpg of the two new signs together, and http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1521-03-14-94_zpsb11e740b.jpg of the new Torval sign and the old Senchal sign so you can easily see the resolution increase.

They're now more than double the resolution - 1024x512, instead of 512x128. I have no idea why the original signs were 512x128 instead of 512x256 - it made them really stretched vertically, which may be why they stood out so much as low resolution textures. Probably a simple mistake on the team's part.

User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Sat Aug 31, 2013 3:07 am

The textures look fantastic, but I do think you should reconsider your choice of font. Papyrus is too identifiable and overused (as you said), and you could easily get a hold of free alternatives.

User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Fri Aug 30, 2013 7:52 pm

Thanks for the feedback! I've tried out a new font for my first pass on the Leyawiin sign, and went crazy with some burnt wood textures to make it a little more unique. The font is called Aquifer, and is free for commercial use too which is nifty. I quite like it - it still has that rough look to it that Papyrus has. Think this is a better choice of font?

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1617-38-45-48_zpsda30283a.jpg :happy:

EDIT: Also, http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1618-29-49-35_zps31616756.jpg - again using the Aquifer font as a base.

User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Sat Aug 31, 2013 1:34 am

That font looks a lot better. Great job!

User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sat Aug 31, 2013 4:45 am

Thanks :)

Two more signs - http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1714-46-52-88_zpscb1116ff.jpg. I'll restart the earlier signs from scratch, because I'm learning more about texture variety now and want to change more than just the fonts.

User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Sat Aug 31, 2013 4:52 am

Very cool. Keep up the good work.

User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Fri Aug 30, 2013 6:26 pm

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1808-05-01-95_zpsc849341e.jpg completed - and http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1808-06-04-08_zps45be78d2.jpg (though I will be going back over the top signs).

A quick question: Is there a way to check whether a texture is being used in-game? The Elsweyr folder contains low res textures for Rimmen and Bravil signs too, but I can't recall seeing them in-game. If they aren't used, there's no sense in me re-texturing them. The folder also contains two variations on each sign (named, for example, Corinthesign01.dds and Corinthesign02.dds) - the second of which is just a darker variant of the first. I'm also not convinced these second variants are actually used. Hopefully I can check through the CK or something?

User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Fri Aug 30, 2013 11:22 pm

Looking good, a little clean though, bit of dirt here and there might work well :)

User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Sat Aug 31, 2013 2:42 am

IS is right - the wood looks a little too.... new. Maybe add a little weathering to it?

User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Fri Aug 30, 2013 7:24 pm

Thanks guys. I'm not sure dirt would look right in the desert, but I'll definitely look into sand erosion and other wear and tear. You absolutely right that some of them look too clean at the moment :)

User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Sat Aug 31, 2013 7:38 am

Well, I took forever to get back on board with this :P

I think it's ready to go though! Signs are now more weathered, looking sand blasted and scratched from all those sand storms. I raised the contrast to help them stand out more too. Think these are good enough quality? I'm open to working on them some more if anyone has critique :)

http://70.38.64.76/h/1/ac89f505-cce7-47e5-802f-5187c4612a94.jpg | http://70.38.64.76/h/1/4f1a4d0e-e5fa-49b9-98ea-67eab8a3d72c.jpg

http://70.38.64.76/h/1/a3b1490a-1a9d-4978-b1ed-6e6bbb1deee7.jpg | http://70.38.64.76/h/1/3eec3df3-9da5-410d-9ac7-cbd4709f489b.jpg

http://70.38.64.76/h/1/a134d4e8-ea85-4721-b850-ceeb4790505d.jpg | http://70.38.64.76/h/1/582f9b68-5533-4f3f-beb5-1168a5b3fdd5.jpg

User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Sat Aug 31, 2013 10:42 am

They certainly look like something that is polished and release worthy.

Since you asked for feedback, my only question is why the person who painted the Orcrest and Riverhold signs was such a bad painter. :blink: I personally don't care for the dripped paint look on those two signs (I'd think the sign lettering would have been painted before the sign was nailed to the post, so it wouldn't have dripped that way), but that's just a matter of personal preference.

User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Fri Aug 30, 2013 8:33 pm

Thanks :)

Regarding the sloppy paint work - I figured signs really weren't important in Elsweyr. None of the roads are paved, or patrolled, like they are in Cyrodiil. They're just well-trodden tracks through the wilderness, connecting important places together. There's very little evidence of maintenance and upkeep on the roads, so I built the signs to match. The dripping paint on those two signs is one indication, and there's plenty of cracking, sun-warped wood on other signs. Some if it's burnt too. I figured since signs are a low priority, they'd prefer not to use their best wood for them, but whatever odd pieces they have lying around, and then make them last as long as possible before replacing them :)

I'll see if I can upload them to the Nexus today. No idea how to go about doing that, so I'll start reading up!

User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Fri Aug 30, 2013 7:11 pm

http://oblivion.nexusmods.com/mods/44033//? :D

I hope it's all been uploaded correctly. I followed guides for folder order to ensure it works correctly (fingers crossed) with NMM. If anyone could be kind enough to check it out for me, I'd really appreciate it! It's a little scary when it's all new, even though I'm sure it's simple when you're used to it :sweat:

Thanks for all the help and feedback getting me here!

User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Sat Aug 31, 2013 1:38 am

It uploaded fine and it looks great. Thank you for doing this!

User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Fri Aug 30, 2013 6:44 pm

Downloaded! I'll check it out this weekend and let you know how it goes.

User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Fri Aug 30, 2013 7:37 pm

Thanks guys :)

Is there a way to change the topic title to [RELz], or do we just start a new topic for that? I don't think some obscure road signs are worth starting a new topic over, but it will be good to know for the future :)

User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sat Aug 31, 2013 12:40 am

Just contact a mod and ask them to fix it for you. :)

User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am


Return to IV - Oblivion