Hello again, Now for some reason I could never get animated objects to "play" specific animations via Papyrus scripting and i never knew what i did wrong so i finally decided to ask here. So in this specific situation i want to use the object "ImpFortHallCollapseFX01" which is where a hallway collapses.
Now in CK when I preview the object it lists 4 animations:
AnimIdle01(Pre collapsed)
AnimTrans01(Collapsing)
AnimIdle02(Collapsed)
AnimTrans02(Appears to be the same as AnimIdle02)
So what i tried was creating a triggerbox with the following script In which objectreference HW1 is "ImpFortHallCollapseFX01" :
Scriptname TTcollapseScript extends ObjectReference import gameimport debugObjectReference Property hw1 auto;************************************Event onTriggerEnter(objectreference triggerRef) hw1.PlayAnimation("AnimTrans01") self.disable()endEvent;************************************
In game when I test just nothing happens, so I hope someone can tell me what I am doing wrong. Thanks in advance!