Elsweyr Anequina water problem

Post » Tue Sep 03, 2013 4:15 pm

Hi guys, I'm experiencing a weird problem where two specific lakes in the Elsweyr Anequina mod have virtually no water. The water area in Orcrest has no water at all and the water area in front of Two Moon Temple is cut off. The problem appeared when I substituted the original Valenwood Improved for the TWMP version - but the CS shows the water still being there when I load all the Valenwood and Elsweyr mods together.

My load order is:

Spoiler
Oblivion.esm
Morrowind_ob.esm
Silgrad_Tower.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
TamRes.esm
TamRes_LandscapeResource.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
CyrodiilUpgradeResourcePack.esm
FCOM_Convergence.esm
BathingMod_Base.esm
HorseCombatMaster.esm
ValenwoodIslands.esm
Lorefriendly Landscaped Lands - 01 - Valenwood Flora Landscaping Kit.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
TamRes.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
All Natural.esp
All Natural - SI.esp
PTAutumnTrees.esp
All Natural - Real Lights.esp
SwampGrass.esp
PTFallingStars.esp
Get Wet v0.92.esp
Dynamic Map.esp
TWMP_MapMarkers_HighRock.esp
TWMP_MapMarkers_Skyrim.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
Ryk_Sandals.esp
Ryk_SimpleDress.esp
Ryk_Swimwear.esp
Ryk_Swimwear2.esp
DLCThievesDen.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
FCOM_SpawnRatesReduced.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Passive Wildlife.esp
FCOM_SaferRoads.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_Archery.esp
Mart's Monster Mod - Shivering Isles.esp
OOO-WaterFish.esp
Morrowind_ob - MorrowOblivion Eloth Landscape & Grass for v033.esp
Morrowind_ob - Morroblivion_Chargen_And_Transport_Mod_v10.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - Morroblivion Maps.esp
Morrowind_ob - MorroblivionWater.esp
Morrowind_ob - Faction Relationships.esp
Morrowind_ob - Conversation.esp
Voice Overs V002.esp
mrSiikas_DwemerTechnology_DwemerSubway.esp
Silgrad_Tower.esp
Whispered Warning.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Mart's Monster Mod - City Defences.esp
DarkBrotherhoodChronicles.esp
Tamriel.esp
ElsweyrAnequina.esp
Unofficial Elsweyr Anequina Patch.esp
Tales from Elsweyr Anequina.esp
Reaper's Esmeralda's Desert Manor.esp
TWMP_Hammerfell.esp
TWMP_HighRock.esp
TWMP_Skyrim.esp
AK- Morroblivion in Tamriel.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
Anequina-Fallenleaf-Patch.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
RemoveTrainerBounds.esp
Borderless Cyrodiil-3578.esp
BathingMod_Soap.esp
BathingMod_Bathroom_Upgrades.esp
BathingMod_Placeable_Bathtubs.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
SP1stPLegs.esp
eyja.esp
DM_LucienCompanion.esp
bgIntegrationIntegratedEV.esp
Bashed Patch, 0.esp
TWMP_ValenwoodImproved.esp
TWMP_ValenwoodImproved - River Ethe EV - Patch.esp
TWMP_ValenwoodImproved - Fallenleaf Everglade EV - Patch.esp
TWMP_ValenwoodImproved-Elsweyr Patch.esp
Morrowind_ob - Silt Striders.esp
Morrowind_ob - UCWUS.esp
Morrowind_ob - TR Map 1.esp
LandMagicPatch.esp
VISCO2Ws.esp
IntegrationTheStrandedLight-SilverfishRiverValley patch.esp
IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp
DR3_sa.esp
Rolling_Hills_Manor.esp
Rolling_Hills_Manor_ULAY_patch.esp
Ak- Mournhold in Tamriel.esp
xulTheEasternPeaks.esp
UVIII.esp
Elsweyrstations.esp
ElsweyrJungles.esp

Any help would be appreciated :)

User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Wed Sep 04, 2013 4:52 am

The last-loaded ESP which edits those cells has the wrong water height, you'll need to work out which ESP that is and either load it before the ones with the correct water height, or if it needs to load after then edit it to set the water height correctly.

User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Tue Sep 03, 2013 4:18 pm


How do I find and change the water height in the Tamriel worldspace?
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BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am


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