Hi,
I have remade almost all of the perk trees in my mod thus far, but i've only worked with perks that either use the Entry Point data or add abilitys that contain the data, so i have some knowledge of how things work, however all of the above is fairly easy. Lately i've been trying to add a perk into the Alchemy perk tree that would allow players to use poisons on Draugr (perhaps all Undead), and this seems to be a lot more complicated. I thought one could use the Master of the Mind as a base for this, but it uses something called PerksQuest, and my knowledge ends there. Could someone tell me how to work with this file? Or another way entirely to go about this?
Thanks for any replies.