ok so im going with fwe i have downloaded everything that was recomended in the fwe post..... fwe calibr craft fose and fomm is there a certain order i should load this stuff in? anything special i should know? this will be my first mod so im trying not to jack anything up i have the GOTY edition
some of this will not apply to you, but you get the Idea, if you do not have th mod just ignore it.
Setup FOMM first, and use it ( package manager ) to install FWE and the other mods Craft and the ammo one Caliber, some times the package manager says not responding, just leave it alone, its working fine.
You will need to load the ESM's for the DLC and the ESM/ESP files for DLC that FWE needs, I do not have DLC so I can;t help you there. I will however have all DLC soon as I got the GOTY edition on the way, overnight even.
Fallout3.esm
CRAFT.esm
CALIBR.esm
DCInteriors_ComboEdition.esm
StreetLights.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DarNifiedUIF3.esp
FairfaxApartment.esp
Existence2.0.esp
DN_RecyclingMachine.esp
StreetLights - Wasteland.esp
CRAFT - Activation Perk.esp
CALIBRxMerchant.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Optional Free Play After MQ.esp
FO3 Wanderers Edition - Lvl 30 High Skills.esp
FO3 Wanderers Edition - Followers Enhanced.esp
RobCo Certified.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Quest Perks.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - Increased Increased Spawns.esp (needs to load after the FWE FOIP patch because it has normal increased spawns in it)
Xepha's Dynamic Weather - Main.esp