Hi all, I'm trying to make a completely customized follower, and I'm having some problems setting up the dialogue for the follower. I'm copying the dialogue from the defaults into a new quest as to not mess with the old one, and the fragment I'm trying to use is:
(pDialogueFollower as DialogueFollowerScript).SetFollower(akspeaker)
Its kicking it back out when i try to compile it, and I don't know what I'm doing wrong. My experiences with scripts is very limited. Any help would be appreacheated. This is the line I want for this actor to become a follower.