Who is to blame this game is almost dead?

Post » Mon Sep 09, 2013 8:32 am

Ok all of us know the main suspect is Crytek, but not entirely...

The other part of the blame is directed to all of us. (That's the Who)
Now the Why?

First of all, let me just say that there are really good players, really good in just killing the enemy;
some players seems like they want to impress someone, other do it for the XP, then we have the ones that want to show off their skills and then we have the ones that do it just for fun.

What ever your motives are, you got to think twice; or better still, you got to adapt to the situation.
Here is what I've seen in a several games:

The Team Selection svcks, the games sometimes ends up been so unbalanced, regarding the player skills or experience.
Most of the new players end up together against experienced players, and of course they can not even breathe.

That is the time when really one knows who is a good gamer, if you happen to like this game and really want for it to live longer and keep having fun and a good time.
Well, that's when you keep your ego and grandiose feelings to yourself away from the match;
and show the new players some hope by not going to hard on them, I'm not saying for you to lose the game, but at least give them the change to learn.
Every time happens that those player leave the session and even the in the middle of it all frustrated, some players might even try to remain until the end; but a soon the session is over they leave, some they leave forever, because they think they don't stand chance, instead of enjoying the game whether winning or losing, they leave the game mad with the intention of not coming back.

Last night happen that the enemy team were only beginners, the score was like 40/3;
So what it came to my mind (what I'm trying to tell you), so I switch teams to support them, yes we lost but I was able to help them a little, even some players left the game but the majority remained for the next match which by the way, it was more balanced.

Ultimately is up to you, to help the new players so our community keeps on growing!
Or Scaring them away, so in the end we won't be able to play, there will be not players available.

Thanks for the time you spend reading my post.
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Sam Parker
 
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Post » Mon Sep 09, 2013 6:00 am

I mean no offense, but you're very wrong. You cannot possibly ask players not to do their best. Instead, there should have been mechanics implemented in the game that would take care that you're playing against opponent on the same/similar skill level.

There was even some thread in Crysis 2 forum where this was discussed one time. What you're talking about was a problem in C2 as well. I said it back then and I'll say it now - every player should have MMR (match-making ratio) based on... something (not that important right now). Based on this, the game would place you into the match with the players of similar MMR only.

One might argument that this would work only for a game with large community - well look how many players this game had in the beginning. Endless list of full servers during alpha and beta. Instead, "newbie-friendly" mechanics like AA, separate energy bars, etc. were implemented. You know how it ended...
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Dj Matty P
 
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Post » Mon Sep 09, 2013 1:45 pm

I get the idea, there is no team balancing so this is the best we can do (if we want to see player base growing). So egos aside and give them new players a change. We can't give new players a "lesson they never forget" all the time.
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Neliel Kudoh
 
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Post » Mon Sep 09, 2013 8:45 am

You're talking about very small and specific things, all of which are irrelevant on the grand scale. A game dies over a large scale due to fundamental core decisions made with the game's base design/concepts, development, advertising, publishing, sales, patching, balancing, and overall quality/support. Things that only the developer and publisher have control over. Read on and I'll explain...

1) What the playerbase does and how it behaves is completely irrelevant because it will consist of nothing more than a general mix of gamers (i.e. human beings) and nothing more...from a distance we're all the same. EVERY game has a mix of people playing for different motives, newbies being punching bags, people with various levels of skill, others climbing the skill ladder, people abusing imbalances, etc. If you boil things down to basics, all competitive mulptilayer games have a similar playerbase...a playerbase which simply interacts with the game and grows around it.

2) People say "omg the LoL community is so toxic", well it's because the game is inherently designed in a way that makes teammates rage at each other. Or "CoD community is so immature", well because the game is incredibly simple and accessible to anyone with a console and an online connection, combined with the fact it is the largest online FPS community in the world. Kids tend to make the most noise and attract the most attention.

3) The game attracts the community to begin with and then later decides how it grows. These are all decisions which lie with the developer and publisher, NOT the community.

4) Crysis 3 could have the most newbie-friendly and welcoming community in the world, but it wouldn't make an ounce of difference on the number of people who hang around to keep playing it. Actually I would say it's already one of the most friendly out there BECAUSE of it's size, the bigger a community gets the more unfriendly and harsh it becomes. This is basically a golden rule since I've seen it happen with EVERY multiplayer game that started off small and turned into a smashing success (MMO's especially).


TL;DR version: Crytek/EA are 100% to blame. Nobody else. On a grand scale the player community can't do anything about it.
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stevie critchley
 
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Post » Mon Sep 09, 2013 10:23 am

Who is to blame this game is almost dead?

20% EA, 20% Crytek 60% Gamers

Look we wouldn't have these games if it wasn't for devs and pubs. Every single MP game ever made has someone b icthing about how this is op and that is glitched instead of just playing the god damn game. Get over it and have fun. If your too obsessed with K/D or W/L ratios and can't move beyond that then seek a Psychiatrist and once your treatment is done then come back to MP gaming.
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Justin Hankins
 
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Post » Mon Sep 09, 2013 2:28 pm

Who is to blame this game is almost dead?

20% EA, 20% Crytek 60% Gamers

Look we wouldn't have these games if it wasn't for devs and pubs. Every single MP game ever made has someone b icthing about how this is op and that is glitched instead of just playing the god damn game. Get over it and have fun. If your too obsessed with K/D or W/L ratios and can't move beyond that then seek a Psychiatrist and once your treatment is done then come back to MP gaming.

I blame:
EA
Crytek
Spammers
Addicts
Call of Duty
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Crystal Birch
 
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Post » Mon Sep 09, 2013 8:56 pm

I mean no offense, but you're very wrong. You cannot possibly ask players not to do their best. Instead, there should have been mechanics implemented in the game that would take care that you're playing against opponent on the same/similar skill level.

There was even some thread in Crysis 2 forum where this was discussed one time. What you're talking about was a problem in C2 as well. I said it back then and I'll say it now - every player should have MMR (match-making ratio) based on... something (not that important right now). Based on this, the game would place you into the match with the players of similar MMR only.

One might argument that this would work only for a game with large community - well look how many players this game had in the beginning. Endless list of full servers during alpha and beta. Instead, "newbie-friendly" mechanics like AA, separate energy bars, etc. were implemented. You know how it ended...

They should base the MMR on some sort of new Kill to Objective ratio. But of course they will do no such thing, because the deliberately want to annoy us in the hope that we buy their next game to see if they have improved. Obviously they most likely wouldn't have so the we buy their 5th game. The process just goes on and on.
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Baylea Isaacs
 
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Post » Mon Sep 09, 2013 9:06 am

Forget the "who's to blame" game. Do you like the game? So look for ways to enjoy it. Make friends, arrange friendly matches... Whatever. Don't like it? Play something else.
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Mark Churchman
 
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Post » Mon Sep 09, 2013 9:54 am

Who is to blame this game is almost dead?

20% EA, 20% Crytek 60% Gamers

Look we wouldn't have these games if it wasn't for devs and pubs. Every single MP game ever made has someone b icthing about how this is op and that is glitched instead of just playing the god damn game. Get over it and have fun. If your too obsessed with K/D or W/L ratios and can't move beyond that then seek a Psychiatrist and once your treatment is done then come back to MP gaming.
How is it 60% gamers? You just said every single MP game has people whining about something or the other, it's something humans do by default. So how is it the gamers' fault if something in the game is unbalanced/broken? How can they "get over" something that kicks them in the face almost every time they play?

Your 60% theory should apply across-the-board to all other MP games as well (I explained how the MP playerbase is largely the same on a grand scale), and obviously that is wrong because there are many games that are wildly successful despite people having complaints about it.

Forget the "who's to blame" game. Do you like the game? So look for ways to enjoy it. Make friends, arrange friendly matches... Whatever. Don't like it? Play something else.
/thread
We can't do anything other than make whatever fun out of what we've been left with, or simply play something else.

Plenty of other games to play.

They should base the MMR on some sort of new Kill to Objective ratio. But of course they will do no such thing, because the deliberately want to annoy us in the hope that we buy their next game to see if they have improved. Obviously they most likely wouldn't have so the we buy their 5th game. The process just goes on and on.
No such thing is needed, and such a thing won't have done anything to help the playerbase grow even if it was implemented at launch. This game has already been stuffed to the BRIM with mechanics solely aimed at helping newbies, to the point where I (as one of the more experienced players) have been largely driven away.

Enough of this notion that we need to keep implementing more and more things to hold newbies hands and roll out the red carpet for them. My first 10 hours in BF3 involved me getting 1:10 K/D ratios, I got absolutely wrecked and that's how you learn to play. That game is extremely unforgiving to newbies (good luck knowing what to do as a pilot) but still has a thousand times more players than Crysis 3.

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Robert Jr
 
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Post » Mon Sep 09, 2013 10:30 am

When GTA 5 comes out there will only be about 50 players left here.

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CxvIII
 
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