Manually activating poison gas?

Post » Tue Sep 10, 2013 11:40 am

Hello everyone,

I'm currently trying to make a magic effect that spawns a Poison cloud on impact. I made the projectile spawn an explosion on hit and the explosion a hazard, which all works fine. The only problem I couldn't find a solution for is that the poison gas effect simply won't work. After tinkering around with the settings of the Hazard, I tried manually placing the MoveableStatic in a cell and play its animation with PlayAnimatio() and PlayGamebryoAnimation() and the corresponding animation name, which is even used in the TrapPoisonGas script. However, nothing happens. What am I overlooking? I never had problems with playing animations so far. :S

Thanks in advance,

Nicolas

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Kathryn Medows
 
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