Dynamic Dialogue Strings

Post » Wed Sep 11, 2013 1:19 am

Hi all,

I currently have an idea for a feature that I would like to add to a mod that I am working on but I am not sure whether it is actually possible at this time. I would like to gauge some feedback on whether my goal is achievable before I invest too much more into it.

In brief, the player character would contract a curse / disease similar in effect to http://en.wikipedia.org/wiki/Aphasia.

In effect, at random times the player would not be able to understand their dialogue response options.

The pseudo code in my head works as follows:

// Our random dialogue optionsarray ['aaa', 'bbb', 'cccc', 'ddd', 'eee' ];// Is the player in a conversation?function() {  // Is our aphasia condition true  if( blah blah blah ) {    //replace dialogue strings with array  }}

Is it possible to edit a dialogue string in this way or at all?

Many thanks for any responses.

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clelia vega
 
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